.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2003, 05:00 AM

Gwaihir Gwaihir is offline
Corporal
 
Join Date: Sep 2001
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
Gwaihir is on a distinguished road
Default Re: What Are Your Fleet Designs?

Er, a space yard is a tad costly and large if you only use the repair capability . . . mightn't you want to use repair bays? (Which are stackable, too)
Reply With Quote
  #2  
Old May 8th, 2003, 08:32 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: What Are Your Fleet Designs?

I'd back a Dreadnaught that uses the extra 400 tonnes for weapons over your DN with a SY.
I perfer a single ship with both a SY & multiple Repairs bays.
Reply With Quote
  #3  
Old May 8th, 2003, 12:03 PM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: What Are Your Fleet Designs?

Quote:
Originally posted by Gwaihir:
Er, a space yard is a tad costly and large if you only use the repair capability . . . mightn't you want to use repair bays? (Which are stackable, too)
If you only use the repair capability, yeah...but Space Yards can also Analyze captured ships, and they can retrofit other ships, including themself...which means you could actually update your fleet with new technology you just discovered, without having to retreat back to a Planetary Space Yard
Example:
Your fleet is packed with 'Wave-Motion Gun I' weaponry, and you capture a ship with Wave-Motion II technology. You could Analyze it, update your Wave-Motion I weapons, and repair the updated components - all from the Ship's Space Yard
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #4  
Old May 8th, 2003, 12:06 PM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: What Are Your Fleet Designs?

I always try to have 1 or 2 'Point-Defence Ships' in my fleet, which are just ships with a Shield or two, and as many point-defence cannons as I can muster. Invaluable when fighting Empires that use Missiles &/or Fighters up the wazoo
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #5  
Old May 9th, 2003, 01:08 AM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: What Are Your Fleet Designs?

I typically include one SY ship in my fleets and a couple of dedicated Repair Yard ships, usually with 2 or 3 repair comps. That way I can repair battle (or nasty WP) damage, produce some extra units during a break, or even another ship or two if the layover is going to be extensive....a run in with an AI using an obscene number of Ionic Dispersers tought me that one ...
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #6  
Old May 9th, 2003, 01:48 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: What Are Your Fleet Designs?

Couple of points:
Quote:
Originally posted by Dingocat85:
I always try to have 1 or 2 'Point-Defence Ships' in my fleet, which are just ships with a Shield or two, and as many point-defence cannons as I can muster. Invaluable when fighting Empires that use Missiles &/or Fighters up the wazoo
Yes these are nice to have around:
Don't forget to include a direct fire weapon or they will run for the corners.

Repair Bays:
Most of the comments about using these make it fairly clear they are good for retrofitting but don't include them with the thought of repairing ships as most battles end with very few ships worth repairing.
Reply With Quote
  #7  
Old May 8th, 2003, 04:42 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: What Are Your Fleet Designs?

Posted by Gryphin:
Quote:
most battles end with very few ships worth repairing.
Depends on how you set your strategies. In a tough battle, I often have a large number of partially damaged ships. If your fleet is "chasing" the enemy fleet, this can easily happen as your damaged ships will be left behind and unmolested on the battle field.

ALL ships are worth repairing, after all, its free!

I must be missing something: I never take a SY ship with my fleets, just repair bay ships. I understand the arguments but they seem to apply so rarely to my style of play.

My fleet profile

1. Enough sweepers for 100 mines
2. One repair bay for every 5 heavy ships or 10 light ships.
3. One PD ship for every 5 to 10 attack ships.
4. One boarding ships for every 4 attack ships.

I go along with everyones thoughts on sensors and supply. Put them on the non-combatants. Also, I break my own rules as often as I follow them.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.