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  #11  
Old May 8th, 2003, 08:09 PM
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Default Re: Ramming ships - swarming & organics

But how could OA ramming ships be any good with latest patch ?
OA used to be much better before. If ramming destroys most of OA armor and there is no pre-generated points ...

[ May 08, 2003, 19:09: Message edited by: oleg ]
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  #12  
Old May 8th, 2003, 09:05 PM
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Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Karibu:
Drones are best ramming devices. They are expensive to build but they require no upkeep. Well, only as much as drone carrier requires.
Except that they are one use only. Organic armored battleships can easily ram dozens of ships by themselves, and cost a huge amount less than an equal power of drones would cost (including maintenance of the ramming ship).

Another great part about the OA rammers is that if they enemy's strategies are set improperly, they can easily absorb a huge number of weapons being fired at them, thus protecting your more expsensive war ships.

Fyron are you sure that a ship can ram more than once?? I tried this in the simulator and the attacking/ramming ship was always destroyed, even if it had much more hit points than the ship that was rammed.
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  #13  
Old May 8th, 2003, 09:08 PM
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Default Re: Ramming ships - swarming & organics

Yes. Ramming ships recieve damage from the target equal to 100% of the target ship's current hit points. I think shields do not count. Ramming big ships with little ones generally doesn't allow them to survive because the ramming ship recieves a huge amount of damage. Also, a warhead does damage to both ships, so they usually destroy the ramming ship in the process. But, OA rammers are not supposed to have warheads at all.

[ May 08, 2003, 20:09: Message edited by: Imperator Fyron ]
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  #14  
Old May 8th, 2003, 09:19 PM
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Default Re: Ramming ships - swarming & organics

Oh now I see it. My ships had all cobalt warheads and therefore they were destroyed in every case. So it is better to avoid these warheads if you build larger ramming ships. Thank you for this information.
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  #15  
Old May 8th, 2003, 10:52 PM
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Default Re: Ramming ships - swarming & organics

I recently got one of my scouts (Armed with one DUC1) rammed by a colony ship, both survived but where heavily damaged.
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  #16  
Old May 8th, 2003, 11:48 PM
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Default Re: Ramming ships - swarming & organics

Can a ship ram more than once a turn? Also, in simultaneous combat, will a ship ram until its movement is gone?
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  #17  
Old May 8th, 2003, 11:51 PM
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Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by oleg:
But how could OA ramming ships be any good with latest patch ?
OA used to be much better before. If ramming destroys most of OA armor and there is no pre-generated points ...
OA is still excellent for ramming. Even after the latest patch. The pre-generated points was a bug, OA is much better balanced now IMO.
If it is any indication, the United Flora doesn't seem to be hurting with the latest patch.

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  #18  
Old May 8th, 2003, 11:54 PM
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Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Dralasite:
Can a ship ram more than once a turn? Also, in simultaneous combat, will a ship ram until its movement is gone?
In tactical, yes it can.
In strategic combat, the ram will end the move.

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  #19  
Old May 9th, 2003, 12:45 AM

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Default Re: Ramming ships - swarming & organics

here's a notice - if you have a OA ~BC ramming it can easily kill several ships. now if not all OA's are gone.... ALL AND EVERY OF THE OA WILL REGENERATE!!

remember this from one of the later fixes?
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  #20  
Old May 9th, 2003, 12:54 AM
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Default Re: Ramming ships - swarming & organics

Ya, that was joyous for those using it, but silly and not so fun for everyone else. Hooray for the fix! OA rammers are plenty effective as they are now.

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