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May 9th, 2003, 05:56 AM
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Major General
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Join Date: May 2002
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Re: SE4 Editor
Quote:
Originally posted by Jack Simth:
quote: Originally posted by dogscoff:
I guess it's to stop in-game cheating, but I'm sure an equally effective solution would have been possible while still enabling players to write their own map editors.
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There was a game I played a long time ago - VGA planets, I think - that figured out a way around player cheating. The host kept files for everything, and the program generated files from that which were subsets of the total data (only the stuff the player would be able to see). When the turn was run on the host, the host program compared all the changes which were made to the various players' turns, and checked to see if they were possible. If one wasn't, the host would get a message that the player's status was in the red, and the offending materials/supplies/ships/money was destroyed, with the player getting a message along the lines of "1000 credits have been discovered to be counterfit!" or "A ship has spontaneously exploded!" et cetera. Players couldn't open the save files up to get information on their opponents, becuase it wasn't there to get. Players couldn't edit their available resources because the host checked for the possibility of the changes (with very few exceptions, a player couldn't edit the files to do anything that couldn't be done honestly). The host, however, could do anything, as the host had all of the base files that turns get compared to.
A similar system might allow for editing maps without allowing for the possibility of cheating.
Then again, it might be impossible to implement for real time play.
Just my 2 cents worth. Yes, but it did happen that the dreaded "Tim Continuum" stroke without cause, not often but it did happen.
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May 9th, 2003, 08:23 AM
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Re: SE4 Editor
Quote:
Originally posted by Ruatha:
Yes, but it did happen that the dreaded "Tim Continuum" stroke without cause, not often but it did happen.
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I suspect that is why they fixes were disguised as random events, and the host program didn't automatically boot the offending player out of the game.
However, assuming the false positive has the same chance per player (or the same chance per ship/planet processed) then it still makes for a fair game - you just have a new source of random events.
Besides, false positives are just programming bugs or transmission errors, and theoretically could be worked out in a different implementation.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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May 9th, 2003, 10:25 AM
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Re: SE4 Editor
I think I am still going to develop this, but it will be alongside my mod. Since most of the mod will be components, tech areas, and facilities, most of the coding is done. I will continue to upload the latest Versions of my editor every now and again to my web space. Work on the mod has started, maybe I will post about it soon
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May 10th, 2003, 01:47 AM
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General
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Re: SE4 Editor
Quote:
As soon as you let people access the code, someone (or many someones) will devise ways to cheat.
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Well there are ways around that... for example:
How about if you could build up a map from text files? You could have a folder containing a stack of such files: One per star system, defining exactly what is in the system, what abilities apply, what graphics to use, where the warp points go and everything. It would be really easy for enthusiastic programmers to create handy map editors if maps could be defined in this format.
Obviously though this format wouldn't be secure at all, and so it would be useless for actual game use. Therefore the clever bit would be for Malfador to give us a "map compiler" that sucks in all the text files and spits out a secure map file exactly like the ones the game currently uses.
We get our easy-to-edit format, Malfador gets to hang on to map security. Everyone's happy. (Even Fyron! )
Technically I can see no reason why this shouldn't work, except that Malfador has more important things to do than code us a map compiler
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May 10th, 2003, 03:37 AM
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Lieutenant Colonel
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Re: SE4 Editor
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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May 10th, 2003, 05:39 AM
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Shrapnel Fanatic
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Re: SE4 Editor
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May 10th, 2003, 06:00 AM
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Brigadier General
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Re: SE4 Editor
Nothing can satisfy the FYRON. Didn't you learn that by now, Dogscoff? 
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