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  #1  
Old May 9th, 2003, 09:21 AM

Drax Drax is offline
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Default hull specific components

Is there any way to make a component that can only be placed in a certain hull, say, a cruiser? The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this is not the solution I am looking for. Any ideas?
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Old May 9th, 2003, 09:29 AM

Phoenix-D Phoenix-D is offline
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Default Re: hull specific components

The only way:

make a component that is 65000 (or larger than any ship size you have) kt in size.

Now make a mount that ONLY applies to that component, and restrict it to ONLY that ship size (minimum/maximum tonnage, and family number restrictions). Have it reduce the component's size by whatever number will make it the size you want.
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Old May 9th, 2003, 09:54 AM

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Default Re: hull specific components

Clever!

Is it possible to have components which provide research points (science vessel) ?
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Old May 9th, 2003, 10:56 AM
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Default Re: hull specific components

Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:
Requirement Specific Component - Cannot have: < component number >

?

Just an idea.

[ May 09, 2003, 09:57: Message edited by: StarBaseSweeper ]
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Old May 9th, 2003, 11:09 AM
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Default Re: hull specific components

Pocus: Unfortuneately, the resource/research/intel generating abilities and the solar resource generating abilities are exclusive to facilities.

StarBaseSweeper: IIRC, that is one of the attributes/abilities that wasn't actually implemented. Though if I'm wrong, I'm sure that I'll be corrected shortly .
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Old May 9th, 2003, 11:44 AM
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Default Re: hull specific components

In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible? I cannot check which was the ability you wanted now...).
Not perfect because the "component" cannot be destroyed except if the whole ship is.

And somehow you have to find a way to increase the Hull structure, to simulate the component structure.

Not sure what I say is possible though...

[ May 09, 2003, 10:51: Message edited by: StarBaseSweeper ]
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Old May 9th, 2003, 12:47 PM

Drax Drax is offline
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Default Re: hull specific components

I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).

I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?

Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
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Old May 9th, 2003, 02:06 PM
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Default Re: hull specific components

Quote:
Originally posted by Drax:
I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).

I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?

Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
If you want that hull to only be used to mount that massive weapon, I'm pretty sure you could have some sort of restriction like 'At least 1% of space must be used for Massive Energy Weapon'.

Something else that might work:
(Maybe this only works with ship/life support/crew quarters components...) You know how every unmodded ship has the requirement 'Must have 1 bridge'? It just might be possible to give every hull but the one you find in the ruins, a 'Must have 0 Massive Energy Weapon' requirement.
Since a Ship without the weapon has 0 Massive Energy Weapons, that requirement won't even show up, unless you try to load the M.E.W. onto it

If neither of those ideas work (and since I've never even modded, I doubt they will ), you could mess around with the Mount idea by giving it a creative description. Something like:
'Forgotten Mount'
Scientists believe that if the legendary weapons of the Ancients were to ever be rediscovered, they would only function if equipped onto this mount. However, only the legendary [insert name of ship] hull could support such weapons.
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Old May 9th, 2003, 07:17 PM
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Default Re: hull specific components

Unfortunately, you can not add custom requirements to VehicleSizes.txt.

The huge component + specific mount for the hull size is the only way to do it.

[ May 09, 2003, 18:18: Message edited by: Imperator Fyron ]
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