|
|
|
 |

May 12th, 2003, 02:41 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
Both the Chaos and Zorians have some problems that I'm still working on; they may do fairly well once in a while, but more frequently seem to get battered by the other races I have in in my test games (typically try to use 10 - 14 of the best AI's of other modders, and 4 - 6 of my own). After the Orks and TDM Krill (they are a little different), I would say the best AI's of mine would be the AI's I wrote for the UCE and UCE Battle fleet (slightly different in aggressiveness and fleets).
|

May 13th, 2003, 12:42 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
The inside info on your AI's is great, Atraikius. I will definitely look into the UCE and UCE-BF with your updated AI's. I also anxiously await future tweaks to Chaos and Zorian.
One other question for you, how is your Mirak AI related to (and competitive against) all the other AI's you just mentioned?
|

May 13th, 2003, 01:14 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
I fear that all of my AI's could stand some rework. They are a bit dated, and mostly not really optimized for all of the capabilities that the later Versions of Gold give. Now, if I could just get some time to work on them.... 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 13th, 2003, 02:38 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
/me donates 15 minutes of spare time to Alpha Kodiak
Now if everyone would just do that. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

May 13th, 2003, 02:58 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
You have a lot of AI's, Alpha Kodiak! Of your AI's, which do you think pose the most challenge in their current form? The Namovans are the toughest and then? Which ones just need a few minor tweeks and updates here and there?
I find all the work you guys have put into this fascinating.
I'd gladly donate 15 minutes to all of you (if only it worked that way!)
[ May 13, 2003, 02:06: Message edited by: cybersol ]
|

May 13th, 2003, 02:00 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
The Mirak are about on par with the Chaos. Some one had asked about AI's the use drones, the Mirak research drones early and use them fairly heavily (the UCE also use them a lot). If they get going, they get some interesting fleets with heavy use of drones, carriers, and CSM-V's - can really swamp P-D.
|

May 14th, 2003, 05:39 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best unmodded non-TDM AI\'s
Well, I don't know the best place to post this, so I will start here.
Atriakius/Trooper - I downloaded the Chaos Legions from troopers excellent site. Today I noticed it had the default strategy type error that is generated by the .emp files being older than the AI_Strategies file. So I re-generated the 2,3, and 5k empire files. If anyone wants me to upload these corrected .emp files then let me know.
Mephisto - The Sallega 5K .emp file only uses 2k racial points. So I re-generated the 5k emp, only to notice in AI_General.txt that the sallega try to spend 6000 points and thus lose the temporal trait. I fixed the problem in my files by reducing maint from 115 to 110.
Then I also found two other races that don't use the correct # of racial point in AI_General. The Cryslonite use 750 extra points at both the 3k and 5k levels, so they end up losing the crystalline trait. The Abbidon have the opposite problem and just waste 500 points they could other use at the 5k level. Even though the Cryslonite and Abbidon are errors brought over from 1.84 Gold, I think TDM could easily fix them since the files are in the TDM directory already. I have fixed my Version of these if you would like copies, just ask.
If you can think of a specific place to post this, let me know.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|