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May 10th, 2003, 06:37 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Minor Racial Traits
Addicts: A la Deep Space 9. The race fights really well as long as their addiction is available, but if the chemical/TV/X-box is destroyed, all units and ships (and planets?) suffer horrible minuses to their functions. This'll give them a moderate edge in combat, a definite defence against ship capture, but a really significant weak spot which can be exploited by other races.
I've tried to do this without hardcoding, but the problem is that other races could capture the addictant (facility or otherwise) and recieve all the benefits but would suffer none of the limitations.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 10th, 2003, 07:45 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Minor Racial Traits
Quote:
Originally posted by Q:
All nice ideas. However as far as I see these new traits could only be implemented by hard-coded changes.
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So? How else do you expect a racial trait to be implemented?
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May 10th, 2003, 07:49 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Minor Racial Traits
Quote:
Originally posted by Baron Munchausen:
So? How else do you expect a racial trait to be implemented?
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Change the tech tree related to that item. Like for religious for example, to make a new racial trait just change some techs, add new techs to the tree, and make it so that only a certain racial trait can access that certain area. I know how to do it I just not good at explaining it. I'm sure Fyron or someone else can explain better then I.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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May 10th, 2003, 08:00 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Minor Racial Traits
Does anybody use mechanoid currently? I think it would be great to add some additional abilities to the mechanoid trait to make it worthwhile. Perhaps a hidden increase in their farming capacity to represent their lowered requirement for organics, with a slight rebalancing by decreasing their mineral and/or radioactive efficiencies? Perhaps a ground combat bonus?
I dunno, but there has to be something better than they're simply immune to plagues... I've never bothered with plagues - gone right to the napalm 
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 10th, 2003, 08:07 PM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: Minor Racial Traits
for mechanoid. how about special repair coponents for ship similiar to ability in moo. or giving their crew quarters the ability to repair 1 component each.
question for racial traits. can you give a single trait multiple abilities? for mechanoid make it also a racial tech as well as the immunity to plagues.
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The vastness of space and time, and I end up here?
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May 10th, 2003, 08:35 PM
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Colonel
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Join Date: Jan 2001
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Re: Minor Racial Traits
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Q:
All nice ideas. However as far as I see these new traits could only be implemented by hard-coded changes.
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So? How else do you expect a racial trait to be implemented? I am sure you know that you can create a new racial technology without hard code change as long as you stick to the existing abilities. But you probably mean by "racial trait" what is specified in the racial trait folder as "advantage" with unique abilities.
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May 10th, 2003, 09:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Minor Racial Traits
Check out Mechanoids in Adamant mod.
BM, I was more asking about ideas for traits that were possible to implement in SE4 without hard-code changes. Like Pack Rats, Big Thinkers, etc.
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