.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old May 12th, 2003, 03:14 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Minor Racial Traits

"mechanoids... emotionless"

Do androids dream about mechnical sheeps ?

Sorry about the misquote, I've not Dick' (duhh, might be wrong about the author too ) book right here.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #22  
Old May 12th, 2003, 06:09 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Minor Racial Traits

Fyron:
Supposing that I don't want to download Adamant Mod just to have a peek at the Mechanoid trait , would you mind summarizing the trait from that mod? Thx a bunch.

-jimbob
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #23  
Old May 12th, 2003, 06:14 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Minor Racial Traits

Oh, and over in P&N (Version 3c rev 7 I think) SJ introduced some cool traits, some of which cost negative research points (I think one was called environmentalist or something like that. You end up having 40% less storage per planet because your race likes undisturbed streams and the like) I thought it would be great to have strip miners and slash and burn farming facilities, etc. Maybe "Locust Mind" or something. you'd get a lot of resources out of the facility or components, but they would all reduce the planetary value by 2, 3 or even 5% per turn.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #24  
Old May 12th, 2003, 06:55 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Minor Racial Traits

You can go to the Adamant web site:

http://galileo.spaceports.com/~kazharii/adamant/

Though that doesn't tell you what the items do that the mechanoids get.

Quote:
Mechanoids: Expanded from the normal game to include Mechanoid Bridge, Mechanoid Immunity Lab, Mechanoid Labor Force, Efficiency Algorithm, and Programing Language Research Computer.
Mechanoid Bridge: Repairs some components and provides Psychic Cloaking.
Immunity Lab: Plague prevention 1-5.
Labor Force: Cheap low tech facility that provides 5-15% increased resource production in the system.
Efficiency Algorithm: Provides up to 15% attack and 10% defense bonuses, stacks with sensors and ecm. 20 kT
Programing Language Research Computer: Improved System Computer Complex.

[ May 12, 2003, 05:59: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #25  
Old May 12th, 2003, 08:19 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Minor Racial Traits

Quote:
Originally posted by Ed Kolis:
Who says mechanoids have to be emotionless? "Why, all my friends abandoned me in the carpark at Milliways for 50 million years :sob:... and did I ever mention that pain in the diodes down my left side?"
If you are Marvin, there should be major penalties to happiness...
Reply With Quote
  #26  
Old May 12th, 2003, 11:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Minor Racial Traits

That's martians, not mechanoids! Bumbling knave of a moogle! j/k
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #27  
Old May 12th, 2003, 03:16 PM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Minor Racial Traits

Well, digging out my notes for Exodus (I'll have to get back to work on it soon ), I've got the following, racial-tech-based minor traits:

MEGASCALAR ENGINEERS
-- several superlarge ship/base hulls; enhanced stellar engineering (ring world /sphere world); Megascalar SY components (huge, but bigger output)

MICROSCALAR ENGINEERS
-- larger unit sizes (fighters, etc). a few combined-effect special-purpose components. Microscalar (smaller, but same output) SY components.

ADVANCED MISSILES
-- weakened nonmissile weapons, but, very enhanced missiles and torpedo weapons, also enhanced antimissile weaponry.

ADVANCED CARRIERS
-- better carrier hulls and fighter hulls. Improved fighter components and launch bays. ?slightly weakened nonfighter weaponry? Improved antifighter weaponry.

PIRATE RACE
-- enhanced ship capture. Not as big a change as in P&N, but still an option ...

ADAPTIVE TERRAFORMING -or- ADAPTIVE BIOCHEMISTRY
-- enhanced climatology and atmosphere conVersion (including a starting, *slow* AtmosCon facility?)
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #28  
Old May 12th, 2003, 08:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Minor Racial Traits

All good ideas, but...

Quote:
Natural Militants
cost: 1000
Planets produce 500% more militia than usual
How would you go about that one? There are no individual settings for militia, only global settings in Settings.txt.

Quote:
Communal Mind
cost: 1000
Happiness events affect the happiness of the entire Empire
You can't change what things affect your empire and what affect planets and such in regards to anger, esp. for a single race.

Quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
This one can't be done.

Quote:
Prescience
Cost: 1000
Empire sees everything that any other empire with which it has a Trade Alliance or better sees
You can not mod the effects of treaties at all (except the maximum trade percentages, but thats for all treaties).

Quote:
Analysis Experts
Cost: 3000
Can analyze racial components

OR...

Analysis Experts
Cost: 1000
Empire gains up to 3 Tech levels after analyzing unknown technology
Option one can be done, actually. You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires. You can also mod it to be based off of racial traits, but that gets very very complicated.

The second level is impossible to do.

[ May 12, 2003, 19:35: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #29  
Old May 13th, 2003, 01:48 AM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: Minor Racial Traits

Edit: Removing the ideas that Fyron said were impossible , here's the stuff that I assume can work:

My ideas:
Advanced Cargo Techniques
Cost: 1000
Ship components can carry 50% more cargo
(Not only would a Cargo Bay that usually holds 100kT now hold 150kT, but all other components with cargo space - Colony Modules, Satellite/Fighter bays, etc. - would see cargo space go up by 50% too.)

Sturdy Industrialists
cost: 1000
Ship components have 120% damage resistance

Enhanced Observation Techniques
Cost: 1000
All space vehicles can see into ships at most 1 sector away
(In other words, all ships have a built in Long-Range Scanner I)

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Dingocat85:
Analysis Experts
Cost: 3000
Can analyze racial components
[This] can be done... You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires. You can also mod it to be based off of racial traits, but that gets very very complicated.

Hm....could you, say, give 'Analysis Experts' their own Tech tree, one that has all the racial techs, except the theoretical ones? If I worked that out right, that would give Analysis Experts - but nobody else - the ability to Analyze (but not research) all racial techs!

[ May 13, 2003, 01:44: Message edited by: Dingocat85 ]
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #30  
Old May 13th, 2003, 02:21 AM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Minor Racial Traits

I played around for abit with more abilities similiar to the Hardy Industrialists. Example: Super Spy you gain 25% bonus to intel production or poor spy with a penalty. Play around with the costs. Several ways you can do it. Make it have higher cost than raising it the first 25 and then lower than later of simply have it be effective cost wise only after normal points are maxed out. Way to gain the extra abilities.

Part of the ballance comes in it being an all or nothing package unlike the small changes in normal ability score changes.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.