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May 12th, 2003, 03:16 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Minor Racial Traits
Well, digging out my notes for Exodus (I'll have to get back to work on it soon  ), I've got the following, racial-tech-based minor traits:
MEGASCALAR ENGINEERS
-- several superlarge ship/base hulls; enhanced stellar engineering (ring world /sphere world); Megascalar SY components (huge, but bigger output)
MICROSCALAR ENGINEERS
-- larger unit sizes (fighters, etc). a few combined-effect special-purpose components. Microscalar (smaller, but same output) SY components.
ADVANCED MISSILES
-- weakened nonmissile weapons, but, very enhanced missiles and torpedo weapons, also enhanced antimissile weaponry.
ADVANCED CARRIERS
-- better carrier hulls and fighter hulls. Improved fighter components and launch bays. ?slightly weakened nonfighter weaponry? Improved antifighter weaponry.
PIRATE RACE
-- enhanced ship capture. Not as big a change as in P&N, but still an option ...
ADAPTIVE TERRAFORMING -or- ADAPTIVE BIOCHEMISTRY
-- enhanced climatology and atmosphere conVersion (including a starting, *slow* AtmosCon facility?)
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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May 12th, 2003, 08:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Minor Racial Traits
All good ideas, but...
Quote:
Natural Militants
cost: 1000
Planets produce 500% more militia than usual
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How would you go about that one? There are no individual settings for militia, only global settings in Settings.txt.
Quote:
Communal Mind
cost: 1000
Happiness events affect the happiness of the entire Empire
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You can't change what things affect your empire and what affect planets and such in regards to anger, esp. for a single race.
Quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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This one can't be done.
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Prescience
Cost: 1000
Empire sees everything that any other empire with which it has a Trade Alliance or better sees
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You can not mod the effects of treaties at all (except the maximum trade percentages, but thats for all treaties).
Quote:
Analysis Experts
Cost: 3000
Can analyze racial components
OR...
Analysis Experts
Cost: 1000
Empire gains up to 3 Tech levels after analyzing unknown technology
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Option one can be done, actually. You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires. You can also mod it to be based off of racial traits, but that gets very very complicated.
The second level is impossible to do.
[ May 12, 2003, 19:35: Message edited by: Imperator Fyron ]
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May 13th, 2003, 02:21 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Minor Racial Traits
I played around for abit with more abilities similiar to the Hardy Industrialists. Example: Super Spy you gain 25% bonus to intel production or poor spy with a penalty. Play around with the costs. Several ways you can do it. Make it have higher cost than raising it the first 25 and then lower than later of simply have it be effective cost wise only after normal points are maxed out. Way to gain the extra abilities.
Part of the ballance comes in it being an all or nothing package unlike the small changes in normal ability score changes.
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May 13th, 2003, 11:35 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Minor Racial Traits
Quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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I think that it should be possible. All it really amounts to is a happiness bonus of 55%, right? Very similar to "artist" racial trait, etc.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 14th, 2003, 12:18 AM
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Corporal
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Join Date: Apr 2003
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Re: Minor Racial Traits
Quote:
Originally posted by jimbob:
quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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I think that it should be possible. All it really amounts to is a happiness bonus of 55%, right? Very similar to "artist" racial trait, etc. I think the way I described Workers' Commune was misinterpreted... I should have said Mood affects production at a rate of 155%.
Mood is how Happy/Unhappy a planet is: Jubilant, Happy, Indifferent, Angry, etc.
The Happiness level you give your Empire during Empire-setup only changes how likely a planet's population will be jubilant, and how unlikely it will get mad & riot.
What Workers' Commune is supposed to do, is raise the production bonus/penalty that a Planet's mood creates by 55%. For example, if you look at the Abilities of a planet whose mood is 'Jubilant', you would normally see '+20% to production from population happiness'...Workers' Commune would raise that bonus to +31%.
(I hope Fyron misinterpreted it too, and realizes that it actually can be done )
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May 14th, 2003, 06:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Minor Racial Traits
No, I interpreted it correctly. It is still not possible. You can only mod the global settings for happiness effects. All races get the same modifiers from happiness levels.
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May 14th, 2003, 07:49 PM
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National Security Advisor
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Re: Minor Racial Traits
"Option one can be done, actually. You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires."
heh. If you're sneaky about it you can tie it to racials. Make THREE racial techs. One is available to anyone, one is Organic (for example) and one is the Analysis tech.
Organic weapons require:
Organic 1-5 (captureable racial)
Organic Weapons 1-10 (organics racial)
So the Anaylsis guys can't get the real thing. Then you mod in this..
Analysis Weapon X requires:
Organic 1-5 (needs a captures ship)
Analysis Tech 1-10
Since the ordinary empires can't get Analysis tech, they can't build the copies. And since the Analysis people can't get Organic tech without capturing an Organic ship, the trait works.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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