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May 17th, 2003, 03:43 AM
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Captain
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by Roanon:
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1
I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets
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You may have misread. There will be NO tech trades and ship trades are allowed with Military Alliance or higher. We are also considering disallowing gifts of any kind.
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May 17th, 2003, 05:22 AM
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General
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Re: New PBW RPG Game: Strange Races 2
gand. everyone will have military alliances...
You should ban all tech trading and gifts.
We are strange races after all...
So our tech should be incompatable...
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May 17th, 2003, 06:02 AM
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National Security Advisor
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by tesco samoa:
gand. everyone will have military alliances...
You should ban all tech trading and gifts.
We are strange races after all...
So our tech should be incompatable...
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This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
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May 17th, 2003, 02:54 PM
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by Captain Kwok:
This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
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Since it's not disallowed in SR1, why would he not do it? What's the point of purposly putting yourself at a disadvantage? But that doesn't mean he particularly enjoys doing it. That would be why he would like to see it disallowed in SR2.
Geoschmo
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May 17th, 2003, 03:29 PM
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Re: New PBW RPG Game: Strange Races 2
Kwok... about a quater of the way into the game... I looked at the treaty grid.... Almost everyone had a MA...
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May 17th, 2003, 07:21 PM
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Captain
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Re: New PBW RPG Game: Strange Races 2
I had stated below that we may take the No Trade to a vote, but the point seen in SR1 with everyone at MA, seems convincing. We will make this game a No Trade, No Gift, game. As far as technology goes, you either research yourself, or steal it from thine enemy.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 17th, 2003, 07:34 PM
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Re: New PBW RPG Game: Strange Races 2
I do not have military alliance with anyone. I was under the assumption that the game was a roleplay in most regards, but it seems it's turned into the same let's trade colony techs and populations as most pbw games do. Oh well, it's till a decent game though and I'm happy with my races development.
I would join strange races II but I'm already in six games and that is enough for me. 
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