|
|
|
|
 |

May 13th, 2003, 05:08 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
So if I construct 1 ECM fighter and 9 offensive fighters at a planet, in wich order should they ba loaded onto the ship, if the ship can launch 10 units per combat turn?
|

May 13th, 2003, 06:23 PM
|
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
with cargo transfert you can determine precisely which thing is loaded first iirc. Now sensors are cheap on fighters but are costly on a WP, so it is perhaps better to try optimizing whose WP.
For fighters it is true that you gain one kt of space though... can be slightly interesting.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

May 13th, 2003, 10:19 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
Ah, but the ECM fighter doesn't just have the ECM, it has combat sensor aswell, and can you put scattering and stealth armour on it?
ECM+Combat sensor=2 kt, mucho percentage on a small fighter!
And I do know that I can load them in whatever order I want too, but what I don't know is how that will effect the fighter launch.
How will I load to get the ECM fighter to be the Last one to be blown up by the enemys PDC?
[ May 13, 2003, 21:21: Message edited by: Ruatha ]
|

May 13th, 2003, 10:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: ship strategy, ECM ships
Test out the loading and launching sequences.
Fighters can't have stealth or scattering armor.
|

May 14th, 2003, 12:05 AM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
Quote:
Originally posted by Imperator Fyron:
Fighters can't have stealth or scattering armor.
|
Unless you mod it of course. 
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

May 14th, 2003, 06:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
loaded first, launched first.
Without speaking of trying to do such kind of optimization, I like to use two kind of fighters, one with direct fire which stay the whole battle, and one with rockets which fire once. I always load the DUC fighters first, so that they get out first of the carriers, and get pLastered first too.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

May 14th, 2003, 06:26 PM
|
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
But, with the ECM fighter you need to make certain that an ECM model goes out with each stack. Is that possible?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|