.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 13th, 2003, 06:23 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: ship strategy, ECM ships

with cargo transfert you can determine precisely which thing is loaded first iirc. Now sensors are cheap on fighters but are costly on a WP, so it is perhaps better to try optimizing whose WP.

For fighters it is true that you gain one kt of space though... can be slightly interesting.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #2  
Old May 13th, 2003, 10:19 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: ship strategy, ECM ships

Ah, but the ECM fighter doesn't just have the ECM, it has combat sensor aswell, and can you put scattering and stealth armour on it?
ECM+Combat sensor=2 kt, mucho percentage on a small fighter!

And I do know that I can load them in whatever order I want too, but what I don't know is how that will effect the fighter launch.
How will I load to get the ECM fighter to be the Last one to be blown up by the enemys PDC?

[ May 13, 2003, 21:21: Message edited by: Ruatha ]
Reply With Quote
  #3  
Old May 13th, 2003, 10:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: ship strategy, ECM ships

Test out the loading and launching sequences.

Fighters can't have stealth or scattering armor.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 14th, 2003, 12:05 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: ship strategy, ECM ships

Quote:
Originally posted by Imperator Fyron:


Fighters can't have stealth or scattering armor.
Unless you mod it of course.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #5  
Old May 14th, 2003, 06:17 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: ship strategy, ECM ships

loaded first, launched first.

Without speaking of trying to do such kind of optimization, I like to use two kind of fighters, one with direct fire which stay the whole battle, and one with rockets which fire once. I always load the DUC fighters first, so that they get out first of the carriers, and get pLastered first too.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old May 14th, 2003, 06:26 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: ship strategy, ECM ships

But, with the ECM fighter you need to make certain that an ECM model goes out with each stack. Is that possible?
Reply With Quote
  #7  
Old May 14th, 2003, 07:30 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: ship strategy, ECM ships

Yes, as long as you are careful to load them in the proper order, and you don't lose any fighters (or you lose whole stacks per combat ).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.