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May 14th, 2003, 11:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: problems by adding new racial traits
1. If you add racial traits, you'll need to add them to the bottom of the racial traits file, or it will give errors when it tries to load old empires with racial traits.
2. After you make a mod and start a new game with it for the first time, sometimes the map doesn't show up the very first new game. I forget exactly what the cause and real fix are, but the workaround is simple and once-only: just save the game and then re-load it, and the map will appear.
PvK
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May 15th, 2003, 04:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: problems by adding new racial traits
Quote:
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1. If you add racial traits, you'll need to add them to the bottom of the racial traits file, or it will give errors when it tries to load old empires with racial traits.
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Actually, old EMPs will not load unless the number of racial traits is EXACTLY the same as before.
Don't worry about EMPs
You can always create a new race, and the randomly generated races will still work!
As for number 2, PvK has it.
Just save and reload.
The next game you start should be normal.
The blank map problem seems to only occur the first time you run SE4 with the new mod. Its very odd.
[ May 15, 2003, 03:09: Message edited by: Suicide Junkie ]
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May 15th, 2003, 09:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: problems by adding new racial traits
Moving racial traits around has no effect on the loadability of emp files. Adding traits to the end of the file does not allow old emps to load.
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May 15th, 2003, 09:35 AM
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Private
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Join Date: Jan 2003
Location: Germany
Posts: 14
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Re: problems by adding new racial traits
Ok, thanks
I think it works now 
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