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May 18th, 2003, 11:09 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Modding - Breaking Savegames
I thought armor regeneration and emissive ability didn't work for units...
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May 18th, 2003, 11:33 PM
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Shrapnel Fanatic
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Ed Kolis:
I thought armor regeneration and emissive ability didn't work for units...
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They don't work on units. Armor regen can't work because comps on units are never destroyed, the unit is either fully functional or fully dead.
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May 19th, 2003, 07:12 PM
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Colonel
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Q:
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?
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Failed to load, SEIV told me I'm using the wrong data files.
Edit: Adding to the end didn't work either[/QB][/quote]
Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this.
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May 19th, 2003, 07:59 PM
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Shrapnel Fanatic
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Re: Modding - Breaking Savegames
That is protection against cheating in multiplayer.
You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.
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May 19th, 2003, 09:44 PM
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Private
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Suicide Junkie:
That is protection against cheating in multiplayer.
You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.
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Eh? I'm playing single player turn based.
Quote:
Originally posted by Q:
Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this.
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Ehh?
I only did exactly what I said I did, didn't even touch the racial traits file. I can confirm that it is absolutely undeniably the change I mentioned (which as I stated is the only one I made) is the cause, as if I remove the added lines from the end of the file, it loads fine. All I can assume now is something changed about how it handles this with the most recent SEIV patch.
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May 19th, 2003, 09:48 PM
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National Security Advisor
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Re: Modding - Breaking Savegames
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.
Try this:
Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.
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May 19th, 2003, 11:46 PM
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Captain Kwok:
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.
Try this:
Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.
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Trying again now, think that was exactly what I did but I never knew it had a problem with double spaces.
Edit: Same error
[ May 19, 2003, 22:52: Message edited by: MacLeod ]
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