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May 21st, 2003, 01:24 AM
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Second Lieutenant
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Re: Roleplaying Diplomacy
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 21st, 2003, 01:27 AM
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Second Lieutenant
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Re: Roleplaying Diplomacy
Quote:
Originally posted by ZeroAdunn:
Here is what you do, tell them both to make peace, then cancell your treaties with both, move fleets in between the two empires, so if they want eachother, they have to go through you. The first one that attacks you, you go to war with, the other, you reestablish peace with.
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I don't think a warrior/honorable race would go along with me breaking treaties...... right?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 20th, 2003, 03:41 PM
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General
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Re: Roleplaying Diplomacy
is this a real game  or a game with you against the computer 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 20th, 2003, 04:17 PM
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Second Lieutenant
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Re: Roleplaying Diplomacy
__________________
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 20th, 2003, 06:11 PM
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BANNED USER
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Re: Roleplaying Diplomacy
If I had the time to test the AI responce to the Tone of the message I would set up a game on a map with say 2/3 players.
In the game setup put the choose two Klingons
Send Demanding Messages to one
Send nice Messages to the other.
I don't know if this would tell you very much.
has anyone ever asked MM about this?
I do know that in the Phun Challenge the Toron offered me a Trade Agreement 3 turns in a row. I did not respond. Their mood went from Moderate to Murderous about 3 turns after the Last offer.
[ May 20, 2003, 17:13: Message edited by: Gryphin ]
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May 20th, 2003, 10:03 PM
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Lieutenant Colonel
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Re: Roleplaying Diplomacy
I don't believe that not responding will affect the AI's mood. Some AIs just need to hear from you fairly often to stay happy (they're like women--communication is a positive, and there's a natural decrease in happiness over time). Some AIs don't want to hear from you, and may even become angry at a gift/tribute offer, but may naturally become happier over time. Then there's those lovable, adorable little fuzz balls that just plain hate everyone all the time, no matter what you do. 
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May 28th, 2003, 09:20 PM
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Re: Roleplaying Diplomacy
First thing I would do is immediately downgrade your treaties with both. If they were human, I'd tell them that, although I bear no hostilities toward either of them personally, I cannot allow them to use me to further their war with each other. Remember, they're not just using your supply depots, but also you intelligence points (though I know the AI doesn't use it effectively, but still...), as well as you vision. This war is between the two of them. If they wish to pursue this war for their own honour, you (being both warrior and honourable yourself) must respect that, although you can, of course, refuse to be a part of it. You can (and perhaps should) continue to plea with them for peace, but if they feel they have been dishounored, you must, in the end, give them a chance to reclaim that honour.
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Two wrongs don't make a right, but three rights do make a left
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A lot of the stuff in the text is redundant 'cause it says the same thing over and over...
-Quote from an Army instructor ending the Ongoing Military Intelligence Global Oxymoron Debate (OMIGOD)
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