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May 25th, 2003, 11:26 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Neutrals....
Load them up yourself as a player race..can they build anything?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 25th, 2003, 11:29 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Neutrals....
Phoenix-D: Did that and nope. NO facilties loaded. I may have fixed it. I messed around with the AI_general.txt file and it APPEARS to work. One more test to verify. Some of the general description/history paragraphs were a bit long, I re-did, got errors, changed back and now it works (I think). Beats me...
Update: whatever the heck I did worked...
Markab now have a decent HW and can participate in their demise
[ May 25, 2003, 22:45: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 25th, 2003, 11:49 PM
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Shrapnel Fanatic
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Re: Neutrals....
They might not have been able to take those traits, which would be a sign of the problem I mentioned. 
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May 26th, 2003, 05:56 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Re: Neutrals....
This may not have been the problem, but any zero-point racial traits need to be placed before any traits that actually cost points, or they won't get chosen. There always has to be at least 1 RP remaining for the next characteristic/trait to be processed.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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May 26th, 2003, 11:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Neutrals....
Hmm... didn't realize the AI wouldn't pick 0 point traits. I guess it is a good thing I always throw them in front in Adamant. 
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May 27th, 2003, 01:42 AM
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Major General
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Re: Neutrals....
That was what was throwing me, the zero trait (B5 standard race) was 1st.....
I guess there was a space in there somewhere and I accidently got rid of it.
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