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May 28th, 2003, 08:11 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Moo3 is a shareware now
Don't buy it. What you see will break your heart.
Please excuse me while I quote myself. Ahem...
Quote:
Originally posted by Loser:
It is very disappointing right now. It is like seeing your kid sister, the one who was so promising, the one who excelled in athletics and academics and debate in Junior High, like seeing that kid sister drop out of high school, knocked up by her drug dealer, hooked on smack, dirty, hopeless, and coming to you for money.
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May 28th, 2003, 08:46 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Moo3 is a shareware now
MOO3 came out? I hadn't noticed, I was too busy working on my "Highliner" mod...
Seriously, there is some good coming from this fiasco... SEIV is getting some good free publicity. Here's another testimonial from Amazon...
Quote:
Space Empires IV Gold is so much more..., April 3, 2003
Reviewer: DAVID MELLUSI from Norwich, CT United States
Like many others, I waited YEARS for this game to finally come out. And... I was disappointed.
(SNIP)
If you want a space game, I recommend Space Empires IV Gold, available through Shrapnel Games or through the Z-vendor Chips and Bits. It came out a few years ago, and the graphics aren't as pretty as MOO3, but the game is a lot better.
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May 29th, 2003, 07:31 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Moo3 is a shareware now
But the artwork is cool right? Could someone who has it strip out the races and make shipsets/racial sets for them in SEIV? That way we will "save" the valuable bits, allowing them to live on in the SEIV realm!
I'd just like to think of it as salvaging the hard work of the artists 
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 29th, 2003, 08:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Moo3 is a shareware now
Planets can easily be rendered into se4 sized planets. Not sure about facilities, or ships. 
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May 29th, 2003, 08:30 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Moo3 is a shareware now
True Fyron  . It would be good if you could find the ship pic files, but I'm guessing its been coded to protect against that sort of "piracy" (not open source I'm guessing).
I was thinking of maybe screen shots of ships and facilities. Maybe get lower resolution, but atleast get something. I haven't played the game, so I don't know how big the ship pics are "in-game". I'm hoping they're bigger than in SEIV.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 29th, 2003, 06:10 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Moo3 is a shareware now
I am still amazed at the state of the gaming software industry today. Not only do we have people PAYING to beta games, but a company can get away with putting out software that absolutely does not work as designed and they get to walk away with the profits. Yes, you can talk about bugs in Microsoft and such, but almost every time, the functionality is there in my experience.
There are differences, obviously. With business software, there is usually a pilot period. There are evaluations before you can buy the game. We as consumers don't get that with gaming software. Still, there should be some recourse.
This stuff just chaps my hide.
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May 29th, 2003, 11:15 PM
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Corporal
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Join Date: Nov 2000
Location: Raleigh, NC, USA
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Re: Moo3 is a shareware now
I agree, sachmo.
I really think the primary downfall of MOO3 is the lack of any sort of useful documentation. Combine this with the bugs, and a player is constantly left wondering "Hm, this feature doesn't work like I assumed it would. I wonder if I just did something wrong, or if it's due to a bug that hasn't been reported yet?" As there is no documentation to explain what some features should do, there's really no way to tell. Unless of course, you test and re-test the effects of the features for hours on end until you get the desired results. And I don't feel like I should've had to pay for the "privelege" of doing that.
MOO3 is one of those games that the more effort you put into learning it, the more enjoyment you're likely to get out of it. Unfortunately, it's just too painfully tedious for some people like me to learn without proper documentation to at least help me along.
It bugs me that I paid full price for it, but if nothing else I'll be able to show it to my grandchildren as a little piece of gaming history. "This, kids, was one of the most highly anticipated, yet ill received PC games in history!"
[ May 29, 2003, 22:17: Message edited by: Voidhawk ]
__________________
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