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June 5th, 2003, 11:54 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Moo3 is a shareware now
MOO3 for free ? ?
Sorry, no. That is too expensive. The game is not worth that much 
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June 6th, 2003, 12:06 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Moo3 is a shareware now
I collect games. Should I keep MOO3 in the wrapper? Or should I try to play it?
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So many ugly women, so little beer.
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June 6th, 2003, 12:43 AM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
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Re: Moo3 is a shareware now
Well, I did order it. But I got a 15% off combo deal with another game that I already wanted and the shipping was free. So even after postage for the rebate, they are still giving me $2.50 to take it off their hands. I might eventually open it if I get really bored AND good news comes out on the patch front.
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June 6th, 2003, 02:46 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Moo3 is a shareware now
2.50$ given for taking MOO3 ? ?
Ah, the price is slowly aproaching the real value of this "game". 
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June 6th, 2003, 04:01 AM
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Major General
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Join Date: Oct 2002
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Re: Moo3 is a shareware now
Quote:
Originally posted by Roanon:
2.50$ given for taking MOO3 ? ?
Ah, the price is slowly aproaching the real value of this "game".
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Ah, but what is time worth? It takes time to put the reciept in an envelope with a name and address to have the check sent to. It takes time to take the check to the bank to deposit it. How much is this time worth? If, all told, it takes half an hour, then that works out to $5 an hour, well below minimum wage in many parts of the United States of America; still not necessarily worth it.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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June 6th, 2003, 05:35 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Moo3 is a shareware now
Quote:
Originally posted by Imperator Fyron:
Yes, that is all it is. Nice looking eye candy. No substance.
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Didn't think I'd be defending MOO3 in any forum, let alone this one, but I do think that you're being unduly harsh.
I haven't played SEIV all that much yet, but I readily agree that I like SEIV much, much more than I will ever like MOO3. That said, though, I've a mind to add some comments into the 'Tell Aaron what you'd like for SE5..." thread and when I stop to think about it, I find that a lot of my comments would boil down to "make it more like MOO3".
This is because MOO3 is in fact packed full of cool ideas even if the execution is horrible and the result an undigested mish-mash of many different peoples' ideas.
(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)
These ideas include: planets divided into regions with individual characteristics, an economic and planetary modelling system that I feel is far superior to the SEIV Version, better, more interesting ground combat, task forces with specific, designated roles for ships within them, and yes, even real-time combat.
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June 6th, 2003, 07:57 AM
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Corporal
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Join Date: Nov 2000
Location: Raleigh, NC, USA
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Re: Moo3 is a shareware now
Quote:
Originally posted by deccan:
...yes, even real-time combat.
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Anathema! Begone, heathen!
I more or less agree with you, MOO3 has tremendous potential. I daresay it's probably one of the most ambitious undertakings in gaming history. Problem is, it's just not even close to being finished yet. Will it ever be finished? Who knows. The long awaited first code patch comes out tomorrow, so I'm kind of looking forward to seeing if it helps me to enjoy the game more (any amount of enjoyment at all would qualify as "more" at this point).
It's still got quite a ways to go if it ever has any hope of competing with SEIV for hard drive space on this 4Xer's computer, though.
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