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  #1  
Old May 30th, 2003, 10:28 AM
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Default Re: Is there a max for Resource Converters

As far as I know there is a limit per order of about one million converted target resources. If you try more, the conVersion will stop at this amount. However you can give more than one order per turn and therefore there is no practical limit. In my current game I convert about 9-10 millions per turn and I just have click several times the resource conVersion button and give the order for about one million.
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Old May 30th, 2003, 05:03 PM

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Default Re: Is there a max for Resource Converters

ok so i just convert 1 million close the thing open it convert 1 million again... ???

and repeat until done
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Old May 30th, 2003, 05:04 PM

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Default Re: Is there a max for Resource Converters

Karibu where are you... i can drop by for a visit Are you one of those vile religous races
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Old May 30th, 2003, 05:15 PM
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Default Re: Is there a max for Resource Converters

I've always thought that the Resource Converter was a little too good. I think that there should be a modest maximum that a given RC can convert. This would make the game more realistic in that you would have to build more RC's to convert more resources. It would also force empires to actually try to mine what they need instead of mining the highest resource and converting later.

Just my $0.02

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Old May 30th, 2003, 07:48 PM

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Default Re: Is there a max for Resource Converters

yea like it was all automated... or planets only had one resource on them... but automated on exchange...
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Old May 30th, 2003, 07:56 PM
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Default Re: Is there a max for Resource Converters

Slick, specific mines are silly. Monoliths are the only way to go.
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Old May 30th, 2003, 08:04 PM
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Default Re: Is there a max for Resource Converters

First, in the context of my post and the subject at hand, monoliths are mines since they are producing the resources directly instead of using a resource converter. So would be solar generators or any other resource (m,o,r) producing facility.

Second, the math says otherwise unless you can live with a break even point many many turns in the future. I don't wish to argue the point and I know that this has come up before. If you are happy with monoliths, great.

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