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  #1  
Old June 5th, 2003, 02:12 AM
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Default Re: Planetary Invasion Races/Mods

A minor mention: Fyron's Quadrant Mod Deluxe increases the populations of breathable planets, which makes for tougher homeworld invasions.

A battalion of 200 against an militia of 15 Billion...
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  #2  
Old June 5th, 2003, 02:23 AM
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Default Re: Planetary Invasion Races/Mods

I have had the AI take my planets and others in AI Campaign. It is best to keep a few hundred infanty to protect your Planets in AIC
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Old June 5th, 2003, 06:35 AM
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Default Re: Planetary Invasion Races/Mods

By the time LR mod is done, Planetary Bombardment will be much more ineffecive(which is IMHO much more realistic) and Invading enemy worlds much more important.

And, as you may know, when I get more time on my hands, i am making a mod, accurately named Planetary Invasion which is SE on a planetary scale, with a emphasis on combat.
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Old June 5th, 2003, 08:13 AM
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Default Re: Planetary Invasion Races/Mods

I belive P&N has had ground combat set to 1 or 2 turns for years. Adamant has had it at 2, one of the first things I ever changed for it.
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