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  #1  
Old June 5th, 2003, 06:24 PM
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Default Re: Increasing turn speed

The best method to increase turnaround times is to play in smaller games with under 10 players that share similiar playing habits to yourself.
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  #2  
Old June 5th, 2003, 07:38 PM

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Default Re: Increasing turn speed

I STILL think the "Poo on a Stick" is a great idea muhahaha

For some it would be the thought of getting hit by poo would speed them up, and for "ONE" we know they would think of it as Candy

Actually, I don't think punishment is a great idea, but someone mentioned about a Special Race ran by someone not in the game and bestow gifts/or punishment. But instead of Punishment, it could be just a "Silly" thing. I don't know if there is a Universal Message that all empires would get, but something like "The Narrewian Empire just got hit by a Comet of Poo, no life lost, stocks of toilet paper soar!"

Something Silly, nothing visous. Just have fun is all.
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  #3  
Old June 5th, 2003, 08:49 PM
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Default Re: Increasing turn speed

Also, please note that PBW has players from all around the world (which should be obvious ). In some games, I am often the Last to upload for no reason other than the turn processes while I am asleep, and everyone else plays their turn before I have even woken up in the morning. Should I be kicked for that? Hardly.
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Old June 5th, 2003, 09:06 PM
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Default Re: Increasing turn speed

It seems to me that it would be appropriate for the game host to contact players who are habitually late and ask them if they could submit earlier. Perhaps they have a real life situation that keeps them from submitting earlier, but they may just be procrastinators %^).
If it's explained the them that usually they are delaying the turn by about "x" hours after the next to Last submitter, they may be willing to "try harder" and submit earlier. It would certainly be worth a try...Greybeard
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Old June 5th, 2003, 11:21 PM
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Default Re: Increasing turn speed

I belive all your points are valid.
But the system I proposed is to make sure that the game isn't bogged down.
I like 72 hours deadline, it gives you opportunity tto be away sometimes.
But it also means that if everyone but 1-3 players upload within 48 hours, they will have to wait another ~24 hours for the Last players to upload.
Normally that won't be a problem if it is temporarily, but what to do if those 1-3 players constantly waits until there is 1-2 hours left of the turntime, it gets frustrating.

Setting -50 pts less than the one above means that one player has to be Last at atleast 25 turns in a row and everyone else has to shift around, before anyone can actually become in the dangerzone of getting kicked.
The +3/-3 pts means that no one ever has to be kicked, but when you see that you are closing in on the limit you either have to do faster turns or quit the game. To constantly be Last in a 20 player game takes either "luck" or "skill", it is not something that "happens" becourse of timezones
or short episodes of RL issues or a three weeks vacation from the game (3 weeks missed turns = -14 pts).

I want the possibility to have long turn time when needed but a motivation to avoid it if not needed, 20 player games can be quicker than 6 player games if all players are motivated.

In NGC3 it's not such a big problem as it might look from my post here, but in case I ever start a new game I would like to have a system ahead to avoid any such problems.

In NGC3 I hope all players will stick in there for (years?) the time the game will take, so there is no real rush (So if anyone feels targeted by this thread, disregard it!)
I just find the start game when I build up the empire very enjoyable so I'd rather have a 20 player game where everyone uploads before me!

I guess I could play single player, but whats the fun in that???

Any relative limit set can be -50 or -100 pts, meaning there will propably be 200-300 turns before anyone gets kicked becourse of this "turn upload league" (in a 20 player game), and then that player must have really been much slower in uplaoding than all the rest, and have had ample warning many turns ahead.

So other than setting a short turntime, or onlyallowing known fast players, I don't see what will work.
The friendly reminder or extra "spare time" outside of the turn time might work, but it might not.
The split turn time seems a bit complicated, I'll have to think about that.
The friendly reminders have a short duration.

Again, In NGC3 something as has been described in this thread will not be used, please, noone take offense, I'm glad you are all in the game!!!

[ June 05, 2003, 22:22: Message edited by: Ruatha ]
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  #6  
Old June 5th, 2003, 11:31 PM
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Default Re: Increasing turn speed

I think the point system would work better if you define a time period where no one will get minus points if submitting within. Even if Last submitter. Only give minus points if Last submitters are past a certain deadline. Doesn't make sense to award penalties if the game ist running at a speed of 1 turn / hour

[ June 05, 2003, 22:31: Message edited by: Roanon ]
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Old June 5th, 2003, 11:58 PM
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Default Re: Increasing turn speed

Yeah.

Also different players and different games have different requirements.

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