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  #1  
Old June 9th, 2003, 09:01 PM
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Default Re: Increasing turn speed

How about something more like:
+1 for submitting first
+1 for submitting in the first half of the turn limit (IE: on day 1 of a 48-hour-turns game, or within 12 hours of a 24-hour-turns game)
-3 for submitting after the deadline (applicable to ALPU and No-Auto games)
-10 for unexplained absence. (per turn missed)

Where the modifiers fully stack.
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  #2  
Old June 9th, 2003, 09:07 PM
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Default Re: Increasing turn speed

About timezones.
In a 20 player game it isn't timezones that slows the turns up.
The majority of the players in the game are from US and canade, some from europe.
most submit within 24 hours, some with 48 hours and 1-3 within 72 hours. There are no 72 hour timezone differencess!

There is no penalty involved in this turn submision league except some shame perhaps.
When 18 players wait for 48~24 hours for two players turn after turn I want them to get some signal of it, this is that signal.
In NGC2 we had nearly no turns without sybmissions, most turns run within 24 hours, this was so even before we got the suspected cheating period that might explain some fast cluster submitters...

I've played in only 6 PBW games, some of them I've been alone in europe, most US players (I know you have timezone differences aswell).
I rarely end up submitting Last, and if I do I make sure that I run the turn directly and submit first the next turn. I do not submit Last one turn and then wait until there is one hour before the next deadline to submit my next turn, when I easily can become the first to submit the turn as I'm the only one who knows with a certainty that the next turn will be sent out within 5 minutes!

I can't change the rules mid-game, but I must say that I think waiting 70 hours each turn before submitting, being Last each turn, is not to my liking.
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  #3  
Old June 9th, 2003, 09:23 PM
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Default Re: Increasing turn speed

Quote:
Originally posted by Ruatha:
There are no timezone differences of 72 hours!
Good point.

[ June 09, 2003, 20:23: Message edited by: Jack Simth ]
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  #4  
Old June 9th, 2003, 10:05 PM
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Default Re: Increasing turn speed

I must also say (not patting myself on the back ) that I'm in no way any extreme player.
I have a real life, house, two kids, work (nights and weekends aswell, sometimes 21-30 hours shifts (never join less than 48hour games)).
I play between 5 and 6 am in the morning before the kids get up and I go to work.

Still I manage to get my turns in usually in the interval 12-24 hours after the new turn.

The one thing I don't get (repeating myself)is why one isn't submitting first but Last in the new turn when one was submitting Last in the previous turn?? (Yes, I've asked. Haven't got any reply yet, but I 'm certain I will get one)

Edit 030612:
Now vacations are starting and absentees gets -2 per turn missed...

Current standing in the "Turn league Turn 41":
First three players to submit +1 pts, Last but one -1 pts and Last player to upload -2 pts.

Player.................Points

Warlord Ragnarok 2
Tnarg 2
Narrew 2
Slick 1
Bjork 1
Roanon 1
Perrin 1
Unkown Enemy 1
Kachoo 1
Ruatha 0
Thermodyne 0
Capt RR 0
Cory 0
Cyrien 0
Albator 0
Spunky Jones 0
Captain Greybeard 0
Teal -1
Tbontob -2
SWizzardS -6

[ June 12, 2003, 11:06: Message edited by: Ruatha ]
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  #5  
Old June 10th, 2003, 12:11 AM
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Default Re: Increasing turn speed

Some people do not have the time to play 2 turns in a row (esp. once games get larger). They might be in a lot of games and have limited playing time. Does it seem right to kick them (or tarnish their reputation) for this if they play their turns within the alotted deadline? Not to me.

And about timezones, even just a 3 hour difference (such as between US pacific and atlantic coasts) causes a huge discrepency and can still throw the system off tremendously. That, and differing schedules. People that play early in the morning as opposed to those that play in the afternoon, for example. There is already a large window of error there. Shift the right people to later timezones, and it gets much much worse.

[ June 09, 2003, 23:20: Message edited by: Imperator Fyron ]
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  #6  
Old June 12th, 2003, 12:09 PM
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Default Re: Increasing turn speed

Quote:
Originally posted by Suicide Junkie:
How about something more like:
+1 for submitting first
+1 for submitting in the first half of the turn limit (IE: on day 1 of a 48-hour-turns game, or within 12 hours of a 24-hour-turns game)
-3 for submitting after the deadline (applicable to ALPU and No-Auto games)
-10 for unexplained absence. (per turn missed)

Where the modifiers fully stack.
Good idea, so if you're after deadline and then upload first next time the net effect is -1.
And everyone else can get +1 aswell. This is a better idea than mine.
But what to do with forewarned missing of turns? 0 pts I think.

In a timed turn game, one could have -1 after the "Time is up Nag mail", i e in my 72 hour game, the Last 12 hours of the turn time.

So for my 72 hour game:
+1 for submitting first.
+1 for submitting within the first 36 hours
-1 for submitting the Last 12 hours.
-10 for missing turn without notice (Haven happened yet in over 40 turns and 20 players).
0 pts for missing turn that has been previously warned.

[ June 12, 2003, 11:13: Message edited by: Ruatha ]
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  #7  
Old June 15th, 2003, 10:03 AM
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Default Re: Increasing turn speed

We got a leader = Narrew!

In the autumn I might restart with SJ's modified rules.

Current standing in the "Turn league":
First three players to submit +1 pts, Last but one -1 pts and Last player to upload -2 pts.

Player.................Points

Narrew 3
Warlord Ragnarok 2
Tnarg 2
Slick 2
Perrin 2
Bjork 1
Roanon 1
Unkown Enemy 1
Kachoo 1
Ruatha 0
Thermodyne 0
Capt RR 0
Cory 0
Cyrien 0
Albator 0
Spunky Jones 0
Captain Greybeard 0
Teal -1
Tbontob -4
SWizzardS -7
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