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  #41  
Old June 12th, 2003, 12:09 PM
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Ruatha Ruatha is offline
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Default Re: Increasing turn speed

Quote:
Originally posted by Suicide Junkie:
How about something more like:
+1 for submitting first
+1 for submitting in the first half of the turn limit (IE: on day 1 of a 48-hour-turns game, or within 12 hours of a 24-hour-turns game)
-3 for submitting after the deadline (applicable to ALPU and No-Auto games)
-10 for unexplained absence. (per turn missed)

Where the modifiers fully stack.
Good idea, so if you're after deadline and then upload first next time the net effect is -1.
And everyone else can get +1 aswell. This is a better idea than mine.
But what to do with forewarned missing of turns? 0 pts I think.

In a timed turn game, one could have -1 after the "Time is up Nag mail", i e in my 72 hour game, the Last 12 hours of the turn time.

So for my 72 hour game:
+1 for submitting first.
+1 for submitting within the first 36 hours
-1 for submitting the Last 12 hours.
-10 for missing turn without notice (Haven happened yet in over 40 turns and 20 players).
0 pts for missing turn that has been previously warned.

[ June 12, 2003, 11:13: Message edited by: Ruatha ]
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  #42  
Old June 15th, 2003, 10:03 AM
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Ruatha Ruatha is offline
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Default Re: Increasing turn speed

We got a leader = Narrew!

In the autumn I might restart with SJ's modified rules.

Current standing in the "Turn league":
First three players to submit +1 pts, Last but one -1 pts and Last player to upload -2 pts.

Player.................Points

Narrew 3
Warlord Ragnarok 2
Tnarg 2
Slick 2
Perrin 2
Bjork 1
Roanon 1
Unkown Enemy 1
Kachoo 1
Ruatha 0
Thermodyne 0
Capt RR 0
Cory 0
Cyrien 0
Albator 0
Spunky Jones 0
Captain Greybeard 0
Teal -1
Tbontob -4
SWizzardS -7
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