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  #1  
Old February 15th, 2001, 02:01 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: AI Mod Pack 1.50 Posted

I have to add my vote for the Darlok shipset. The red and black contrast is pretty cool and the physical shapes are good. It's not really what I'd consider a "stealthy" race shipset though, precisely because of the red/orange in it. I'm tempted to copy all the Xiati ships over to Darlok and use the Darlok set for the Xiati. They're more visible in the system window.
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Old February 15th, 2001, 06:07 AM

Jason2 Jason2 is offline
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Default Re: AI Mod Pack 1.50 Posted

I LOVE the Darlok ship-set... and I agree with the non-stealth comment.

So, of course, I play the new shipset and gave the Darloks the Xiati

Works for me! lol.

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Old February 15th, 2001, 06:18 AM

Voidhawk Voidhawk is offline
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Default Re: AI Mod Pack 1.50 Posted

Aw, stop it, you guys are embarrassing me . Thanks for the props, but just remember they ain't nothing but eye candy without that awesome AI driving them.

Baron, that's the dilemma I had facing me when I made the set. I wanted a dark primary color, but at the same time wanted the ships to be very visible in tac view. I'm like Tampa, I HATE when you can hardly see the ships. Hence the orange. Now, if you want a REALLY stealthy set, I can upload the Darlok ships that I've been playing with just for kicks. I imported the original SE starmap background bitmap into my modeler and "wrapped" the tactical mini's with the starfield texture. Ever see the movie Predator? That's the effect. Kind of like automatic and permanent cloaking. Scary stuff indeed, and not for the easily annoyed.

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Old February 16th, 2001, 02:48 AM
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Default Re: AI Mod Pack 1.50 Posted

*shudder* and with that stealth mod you just posted...imagine when they get stealth armor..eeeek!

The Darlok are bad enuf with their intel eating you alive
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Old February 16th, 2001, 02:52 AM
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Default Re: AI Mod Pack 1.50 Posted

Actually, they will be much worse after the patch comes out next week and we figure out all the additional goodies we can add back in. Currently (due to AI limitations) the Darlok are not using cloaking, boarding ships, kamikaze ships, troops or advanced fleet operations) nor are they wasting research on such subjects. . .

[This message has been edited by Tampa_Gamer (edited 15 February 2001).]
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Old February 15th, 2001, 03:00 PM
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Default Re: AI Mod Pack 1.50 Posted

uh oh, I just looked at that stealth add-on. oh my....

Darlok not fully implemented Tampa?

they gonna be some NASTY boogers then!
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Old February 15th, 2001, 08:00 PM

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Default Re: AI Mod Pack 1.50 Posted

Tampa et. al.,

I installed Mod Pack 1.50 Last night. I started a game of Neutral Challange (see that thread) and got stuck in a corner, so restarted. On the retsart, I got a Range Check Error. I closed, restarted, and got it again. I restarted a third time and did not get it. After I got up and running, I was able to play just fine.

In each game, I was playing my own human race, while I had added in your Darlock, Sergetti, and Xiching (whatever) 3000 races. My human race is just built within the game, no mods or anything funky. Yes, I am on 1.19.

I'm not complaining. I know no warranties were expressed or implied, and I don't expect you to be tech support. But I thought you might want to know. I'd be happy to give you any other info you want. If you want to just wait for the patch, that's fine with me too.

Thanks!
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