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Old July 22nd, 2003, 08:53 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

my brains getting tired. anyway, i thought up and posted a problem with your wind.
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Old July 22nd, 2003, 08:54 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Well, I didn't leave too many hooks, just set up more of the situation. Anyone else going to take a stab at it tonight?

[edit] Didn't see Narf's post, but I think a tornado would suck up the surrounding air and filter it through the dirt/rocks. Dust in it could be carried along with the funnel; anything escaping should have been gotten by the rain (although it's still active; the water wasn't magical, just the starting of the shower).

[ July 22, 2003, 07:58: Message edited by: Krsqk ]
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Old July 22nd, 2003, 08:56 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM in MOTMA:
ooc:[didn't think of wind. but there is a problem: your pushing air against air, which would mean that you would have to keep putting power in it. breezes don't Last long if the fan is off. or in other words, i think there's a problem with your Posts. so my powder is still good. ]
Yes, you have to keep putting power into it, sure - but the power application can be at the caster's spot, rather than in the cloud of dust. Thus, if the caster starts in the clear (as did Arthur) and uses the wind to send the dust away, the spell causing the wind isn't affected by the dust, and so wind works as a solution.

Besides, it can also be overloaded, and Arthur would have poured a lot of power into the spell to cause so much destruction.

[ July 22, 2003, 07:57: Message edited by: Jack Simth ]
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Old July 22nd, 2003, 08:58 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

as long as he pours more power in than usual, i don't see a problem. and the power might come from the wizard, but it would have to go to the wind. the safest way might be to make a wall to push the air and thus most of the dust while keeping most of the dust away from the wall.
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Old July 22nd, 2003, 09:01 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Does my edit (in this thread) explain it enough/does it work?
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Old July 22nd, 2003, 09:03 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

um. nope. which could just be a sign of how tired i am.
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Old July 22nd, 2003, 09:11 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

What I was thinking: The caster starts the air moving at his location, which is clear of dust when he starts. Energy is expended putting the air into motion. A moment later, the air he started moving has moved on, and impacts the dust. However, when the air hits the dust, Arthur isn't pushing on it directly anymore; he's pushing on the air that is now at his location, which is still clear of dust and so moves. In moving, it bumps into the air that Arthur had previously set moving, which is carrying the dust. Again, the air in contact with the dust isn't directly under the influence of magic; magic is used to set things in motion, but the energy transfer to the air "infected" with the dust is done through mundane physics.

Think of a stationary fan (the spell) blowing on a balloon (the dust) which is on the other side of the room; the fan blades (the spell) never come in contact with the balloon - only the air the fan sets in motion touches the balloon. If the balloon is coated with something caustic, the fan remains unaffected by it.

The powder is still good; it just has to catch someone by surprise.

[ July 22, 2003, 08:16: Message edited by: Jack Simth ]
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