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  #251  
Old August 19th, 2003, 09:57 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Narf - looking forward to it.

SJ - That game is sooo unrealistic; people don't splatter when they fall long distances onto hard surfaces, they hit terminal velocity long before they reach a speed they'd splatter at.

[ August 19, 2003, 20:58: Message edited by: Jack Simth ]
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  #252  
Old August 20th, 2003, 07:38 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

don't hold your breath. i'm tired.
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  #253  
Old August 20th, 2003, 07:40 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
don't hold your breath. i'm tired.
Don't worry - I'm looking backward at it now. Now I'm looking forward to Jack's.

.
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Dang it, when is that Jack fellow going to post?

.
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.

Oh wait, I'm Jack. Back in a bit.

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Edit 1: Okay, I'm back.
As for the tree - I've seen professionals take trees down before; an old maple on my parents' lot. They took it down in three sections, and even with the chunks falling just the distance to the ground, you could feel the ground move under your feet each time. One chunk bounced and brushed the neighbor's truck - just brushed, mind you - and the door handle was pushed flat into the door. Had it actually hit the truck on the way down, it wouldn't have been recoverable. Imagine what an entire tree, dropped from a few hundred feet up, would do to those below. Even if everyone ran out of the way in time, it would have severe psychological impact. 300 feet gives about four or five seconds to notice and get out of the way; 100 yields two or three: Time = sqrt(HeightInFeet/16), roughly in standard Earth gravity, ignoring wind resistance; it would be possible to run out from under, if you were watching the sky. Not that anyone would be - they'd be watching the manor. Well, maybe after the forest incident, they would be. Hm.

Edit 2: You know, we really only need to delay the bandit army until the baron arrives with his men. Once that occurs, the bandit army will will be stuck between a larger army and the mannor's defended walls. Not a very safe location to be at.

[ August 20, 2003, 09:11: Message edited by: Jack Simth ]
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  #254  
Old August 23rd, 2003, 03:41 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Once again, Arthur's alter ego seems to have been irretreivably tangled in Real Life(tm). I've been getting ready this week for our school's open house so I can say hi to all the parents who didn't show up to see their kid's teacher. I'll try to get a post in sometime this evening, once I see exactly what Jack's tree is all about.

[edit]This teacher used an apostrophe - s instead of a plural. Obviously I have sleep deprivation.
[edit 2]I fixed the wrong apostrophe - s.

[ August 23, 2003, 02:47: Message edited by: Krsqk ]
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  #255  
Old August 23rd, 2003, 04:42 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Ok, I've posted. I didn't do anything with the tree, although now it should make a small tidal wave as well as a thump. I figured one of you two could have fun with that.
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  #256  
Old August 23rd, 2003, 06:16 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

well, it's my turn.
how come nobody used the magic items i gave both sides?
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  #257  
Old August 24th, 2003, 09:34 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
how come nobody used the magic items i gave both sides?
Two reasons:
1) I had a few things to take care of already (tree and weather suggestion, which made for an average sized post; a good place to stop)
2) I'm inclined to let you do most of the NPC control - you do a very good job of it.

Well, okay - three reasons:
3) I didn't have any good ideas for what to have them do.
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  #258  
Old August 25th, 2003, 10:29 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

well, it's nice to know i'm good at something. for future reference, if you want to make a magic item, you can always take a normal item an change it. for example: grenades - glass spheres with a fireball inside.
toilet paper - really. long, winding sheets that seek and bind people.
cd's - sharp metal disks that cut through things and return to their owner.

except for the grenades, those are all objects in the room with me. and there's a squeeze tube of something that could be used as a model for an alchemical flame-thrower. ah. bathtub silicon sealant.
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  #259  
Old August 26th, 2003, 06:40 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Krsqk, i hate to be a bother, but are you sure it would produce a yard of mud?

i really do hate to be a bother.
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  #260  
Old August 26th, 2003, 06:50 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

With the castle on a hill, I think it could have a yard of mud if it borrowed some from the hill. I don't remember my post and I need sleep--if it needs editing to conform to that, I'll do it tommorow.

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