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Old September 2nd, 2003, 08:32 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

i'll do a real rundown when i wake up. few hours.
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Old September 3rd, 2003, 06:37 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

New post is up. I had company come Fri. before I was able to get on, so I was delayed. Evil minions of Sauron. I don't mind having psis be evil. I don't see it as psis with evil powers, but evil psis with powers. Most would be good (or at least restrained/compelled by the good ones/the guild), a few would be rogues and/or criminals, much like our current society. I would classify the psi we just fought as evil, although she might not label herself as that.
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Old September 3rd, 2003, 07:15 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

right, rundown.

hive mind: well, wizard's can pool their power. now, how would alchemists pool there power? i'm tired again, and i don't have a clue

Mindswap: given the limitation's on mind-to-mind fight's, possible, very few of the criminal class could manage it with good chances.

Borrow Skill: as long as people have some chance of knowing if someone's doing this, to aviod mob panic.

Lend Skill: nothing more to say.

Learn Skill: see Borrow.

Teach Skill: more Psionic's being scholar's? possibility of the learned skill coming with most of the other person's problem's with that skill? no real, instictual famaliarity untill it's been used for a while?

Rider: nothing more to say.

Borrow Senses: if the person has a chance of detecting it.

Lend Senses: nothing more to say.

Relay: stealth attack at Alchemists?

Psi Proj: nothing more to say.

Clair stuff: nothing more to say.

Psychometry: sounds ok. mage's could do a limited Version and alchemists could do an analysis?

Possess: memories could be recoverable with psi, mage or alchemist help?

Imprint: nothing more to say.

Dreamwalk: would require guards, so wouldn't be to overpowered. especially if timesense was hard to keep track of and power+skill/2 was how long you could stay awake. and, of course, bodily needs.

so, our rock-paper-scisser's looks like alchemists-mage's-psionics.

I'll post tommorrow.

[ September 03, 2003, 06:20: Message edited by: narf poit chez BOOM ]
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Old September 3rd, 2003, 08:04 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
right, rundown.

hive mind: well, wizard's can pool their power. now, how would alchemists pool there power? i'm tired again, and i don't have a clue
They could pool prepared ingrediants (e.g., if it takes a few days of work to properly dry the mandrake root, properly moisten the chedrack mushrooms, and safely powder the deer antler, then several alchemists could each take a portion of the task, and get it done in less time), or mix potions of the same type to get a larger Version, or just pool finances in getting the best ingrediants.
Quote:
Originally posted by narf poit chez BOOM:

Mindswap: given the limitation's on mind-to-mind fight's, possible, very few of the criminal class could manage it with good chances.
Moreover, the mages' guild probably sells protective charms....
Quote:
Originally posted by narf poit chez BOOM:

Borrow Skill: as long as people have some chance of knowing if someone's doing this, to aviod mob panic.
Perhaps it causes a headache in the target (overworked neurons?), or makes the skill harder for the target while the skill is borrowed/being learned.
Quote:
Originally posted by narf poit chez BOOM:

Lend Skill: nothing more to say.

Learn Skill: see Borrow.
See Borrow.
Quote:
Originally posted by narf poit chez BOOM:

Teach Skill: more Psionic's being scholar's? possibility of the learned skill coming with most of the other person's problem's with that skill? no real, instictual famaliarity untill it's been used for a while?
All three work for me; perhaps learned/taught skills act more like a local instruction manual - specifics must be "looked up" the first several times a specific is needed, so the one with the new skill won't think of a lot of the uses, as they are harder to reference. Physical skills would require drilling, as a person wouldn't have the muscle memory, appropriet calluses, nor specific muscle strength at first.
Quote:
Originally posted by narf poit chez BOOM:

Rider: nothing more to say.

Borrow Senses: if the person has a chance of detecting it.
Perhaps a slight headache, or a slight dulling of the borrowed sense?
Quote:
Originally posted by narf poit chez BOOM:

Lend Senses: nothing more to say.

Relay: stealth attack at Alchemists?
Well, the relay has to be in range, and there would probably be a limit on how much the Relay can relay at once.
Quote:
Originally posted by narf poit chez BOOM:

Psi Proj: nothing more to say.

Clair stuff: nothing more to say.

Psychometry: sounds ok. mage's could do a limited Version and alchemists could do an analysis?
Alchemists could double as modern police forensic analyists; mages could, um, use power-hungry entropic regression spells (?) to determine previous arrangements of matter in the area (e.g., determine how the air was disturbed, and where people-sized gaps in the air were at a given instant) - progressively more power-hungry and less reliable as time passes from the event in question, as well as only giving generalities of people doing events (e.g., height, overall body type, but not facial characteristcs [too fine of a detail] nor skin tone [colors wouldn't disturb the air any]).
Quote:
Originally posted by narf poit chez BOOM:

Possess: memories could be recoverable with psi, mage or alchemist help?
Makes sense - memories are blocked, unblocking possible.
Quote:
Originally posted by narf poit chez BOOM:

Imprint: nothing more to say.

Dreamwalk: would require guards, so wouldn't be to overpowered. especially if timesense was hard to keep track of and power+skill/2 was how long you could stay awake. and, of course, bodily needs.
The idea was using time more effectively, as psi's have a harder time setting traps against invasion than mages or alchemists do - mages can enchant traps and alarms into stuff, as well as use golem gaurds; alchemists can put tripwires on potions and feed enhancements to loyal pets (giant mantis, anyone?). Without such a skill, a psi is helpless while sleeping. Also, my original intention on this one was that the psi stays resident in the body, using it as a base (unlike projection and rider), being limited to their psionic abilites for action; anything that would wake a person up normally (noise, hunger, thirst, other bodily needs) will wake a dreamwalker (the dreamwalker is in their body), but not a rider or projector (a rider/projector is not in their body, but elsewhere).
Quote:
Originally posted by narf poit chez BOOM:

so, our rock-paper-scisser's looks like alchemists-mage's-psionics.

I'll post tommorrow.
Looking forward to it.
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Old September 3rd, 2003, 08:33 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

ok, the Dreamwalk makes fits right in. ignore my earlier comments, i was thinking they'd actually move from there bodies. perhaps they'd need a bit more sleep? call it Dreamtrance?
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Old September 4th, 2003, 08:35 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

um. sorry, ran into the novelization of the X-2 movie.
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Old September 5th, 2003, 07:48 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

posted. ok, suggested additions to alchemists:

'Although alchemists use the physical properties of elements and molecules, their main use is there psuedo-magical properties, which are generally dirivations of the physical properties. Thus, mercury can be used in a potion to make something change or become more bendable, while sulpher is often an ingrediant in an exploding potion. The flowers of a hardy mountian plant can be used in a potion of endurance.'

'Alchemists can use psyco-reactive and psyco-active potions to detect and block psionic influence, although the result's are as reliable as a mage blocking damping powder. They can also, with a little more success, mimic some psionic abilities.'

Alchemists would store potions. proposal: alchemist healing potion's as good as mage potions, since there's no reasen for them not to be.

proposal, sort of. my mind is foggy and tired.

each class of AMP can mimic the other's abilities, although the imitation's are not as good. not sure how not as good, though. alchemists can use complex potions to imitate complex spells, and use other potions to replicate psionic powers. mage's can cast spells on a container of water to make it act like a potion, or use other spells to imitate psionics. psionics can replicate the effects of spells, but i'm not sure how they would do potions. altering the chemical structure would be to hard. there would also be stuff that would be common to two or three of the classes, like all of them can make someone stronger/faster.

as a suggestion for allowing psionic's to store energy, putting kinetic energy in the molecular bonds of something, then drawing it out. i just realized this could create an explosion, to.

[ September 05, 2003, 08:07: Message edited by: narf poit chez BOOM ]
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