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  #1  
Old November 8th, 2003, 07:48 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
[ooc: Done, but not great. It seems like a FF scene before a major battle where every character feels obligated to say something before they go fight. ]
i may have played one FF game a bit that a friend brought over. so i wouldn't know.

and i've posted rot to...and never remembered to look it over later.

thanks for the wishes. maybe i'll use them to have fishes.

Dr. Suess mood i guess.

[ November 08, 2003, 05:49: Message edited by: narf poit chez BOOM ]
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  #2  
Old November 8th, 2003, 09:06 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by Krsqk:
[ooc: post in Progresso ]
How does an arrangement of anti-positrons avoid significant entropy during immersion in dihydrogenated monoxide with a high proportion of mixed organics and inorganics designed for consumption by homo sapients?

...

sorry, couldn't resist.
Quote:
Originally posted by Krsqk:

[ooc: Done, but not great. It seems like a FF scene before a major battle where every character feels obligated to say something before they go fight. ]
Characters in the FF series also have a habit of doing that after combat - and during combat - and at random plot points - just about any time they feel like it, really.
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Old November 8th, 2003, 09:16 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

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Characters in the FF series also have a habit of doing that after combat - and during combat - and at random plot points - just about any time they feel like it, really.
sounds like DBZ, but people say FF is good...
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Old November 8th, 2003, 09:49 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
Originally posted by narf poit chez BOOM:
sounds like DBZ, but people say FF is good...
I'm exaggerating considerably; conversation only happens at prepared locations (otherwise, the program wouldn't have a script to follow) and mostly only during plot points. Conversation in the middle of combat is pretty rare, and is usually a simple matter of discussion of the interface very early on, a tutorial, essentially. Occasionally there is some conversation that has no impact on the plot, but mostly conversation is wherever they feel like it because the games in the FF series are long games - VII was a three CD set while VIII was a four CD set, as was IX. There is a lot of plot to go through, and it is scattered around the game globe.

Also, there is much more conversation in DBZ than there is in the FF series, and it helps that you are controlling the characters (for the most part) in the FF series, rather than just watching stuff happen on a TV screen.
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Old November 8th, 2003, 09:41 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

well, that's good.

since one person so far has expressed interest in an occasional character appearance...do we need any ground rules for OCA's? the RP is, i think, very free form and with, so far, only one person who might drop in, plus the general level of maturity on these forums, i don't think we need to worry about random poster's spoiling it. that is, if we get any.
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Old November 11th, 2003, 04:50 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

I think the main issue with more posters is just one of identifying those who will only post occasionally rather than in a turn sequence so we don't wait on their turn for a month. Other than that little tidbit that people might not think of, the general level of politeness on these forums should take care of things.
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Old November 11th, 2003, 05:52 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

yes, and it sounds like we need to make it more interesting. we just defeated a couple hundred bandits. admittadly, the gaurds and the manor walls helped, but...
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Sig updated to remove non-working links.
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