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May 21st, 2001, 10:06 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: Space monsters
I think the easiest way to have space monsters in the game is to create some really good graphics of space monsters and send them to MM. IMO this will inspire Aaron to add them. (it shows him the dedication of SE4 fans for his game)
bye
Klaus
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May 21st, 2001, 10:37 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Space monsters
QUOTE:
The neutrals could have a 'religious' awe of the beast and turn out to support it when it goes into combat against your ships. It's their "god" after all. If you are fighting with it, they are darn well gonna help it out.
/QUOTE
Woah, major Space Empires / Black & White crossover happening here...
Now *that* would be addictive...
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 22nd, 2001, 01:14 AM
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Private
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Join Date: Mar 2001
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Re: Space monsters
Baron, a suggestion would be swarms of "space locusts" implimented as Groups of organic tech fighters.
Could have them drain organic value from any planet that they successfully blockaded.
That would require a new component which acted like an organic miner + solar converter to convert organics to supplies.
Similarly, "sentient energy fields" would drain radioactives and "trillions" (from an old children's SF story) would drain minerals.
Suicide_Junkie could no doubt create a nomadic race/species around the tech.
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Resistence is futile.
__________________
Resistence is futile.
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May 22nd, 2001, 01:24 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Space monsters
That would be a cool tech, draining resources when you blockade. It would make lifting a blockade fast a necessity.
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May 21st, 2001, 05:09 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Space monsters
quote: Originally posted by dogscoff:
QUOTE:
The neutrals could have a 'religious' awe of the beast and turn out to support it when it goes into combat against your ships. It's their "god" after all. If you are fighting with it, they are darn well gonna help it out.
/QUOTE
Woah, major Space Empires / Black & White crossover happening here...
Damn, I'm still feeling silly. I just thought of those natives that worshipped Mothra on some old kaiju film.
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...can you and your associates arrange that for me, Mr. Morden?
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May 21st, 2001, 07:13 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Space monsters
The more these 'space monsters' become unlike ships, though, the more difficult it is to deal with them in the way you'd expect to deal with them. How do you go into combat against an "energy cloud"? What will represent it on the combat grid? The fighters as a swarm of smaller creatures is doable, I guess. But beyond that you're really talking about a different type of random event than a space monster. Not that these wouldn't be useful or interesting to add to the game. Something like the "Black Cloud" that settles into your system and changes the climate/value of various planets for example. 
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May 21st, 2001, 07:21 PM
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Private
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Join Date: Mar 2001
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Re: Space monsters
Was thinking of fighters or a baseship using energy tech as in zippy's(?) mod.
The "trillions" could again be fighters using crystal tech.
An alternative for the energy monster would be a randomly moving storm cloud. Can a planet occupy the same location as a storm?
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Resistence is futile.
__________________
Resistence is futile.
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