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June 7th, 2003, 11:42 PM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
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Re: new race/ship set
Thanks, Oleg--glad you like it.
I posted the corrected zip [fixing the errors in the names of the two ship files] on the mod forum. Here's the link:
1055021044.zip
I also noted there that I wasn't sure how to proceed with the design name and speech files. I had intended to use titles of pulp magazines for the design name file, but that's only a few dozen choices--there were hundred's of them, but I don't know all the names--plus, most of them aren't SF mags--"Railroad Stories," "Love Stories," etc. I still may do this, if I get the time.
As for the speech file, I started making changes, but quickly became daunted by the sheer number of lines and my lack of a clear idea of how I wanted to proceed. So, after a couple of changes, I ended up just eliminating mentions of senates or councils and substituted "Constituent Assembly," which is what I decided to call Duke Kutt-Nur's legislative and advisory body.
[Note to Shrapnel: there doesn't seem to be a storage space problem, but there's no reason to keep a file with errors available, so please feel free to remove 1054966558.zip]
[ June 07, 2003, 22:54: Message edited by: Hrothgar ]
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June 8th, 2003, 02:02 AM
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Lieutenant General
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Re: new race/ship set
Still, it would be nice to have design names file. Even if it is short. As it is, one must assign some file manually before starting game or will have to type names of every ship - very inconvinient !
don't worry about obsolete files - pathfinder posted 1024 AI files for bab5 mod.  Your stuff is just a drop in the ocean !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 8th, 2003, 03:54 AM
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Corporal
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Join Date: Feb 2000
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Re: new race/ship set
Oleg,
When I made the emp files, I chose the "ravager.txt" file as the one from which names would be picked. I'm surprised you've had to name the ships manually.
Anyway, I put together a "pulp.txt" file with 390+ names--mostly pulp magazine titles, plus a few dozen authors and artists from the pulps. Here's the link:
1055036835.txt
Hopefully I can do some work on the speech file.
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June 8th, 2003, 10:03 AM
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First Lieutenant
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Join Date: Sep 2002
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Re: new race/ship set
Hrothgar, I like your shipset very much. When you have come to a definitive Version, would you mind me to host it on my site ? (If you aim for fame and fortune, it's the place to be  )
[ June 08, 2003, 09:06: Message edited by: trooper ]
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June 8th, 2003, 10:55 AM
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Corporal
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Re: new race/ship set
Certes, Trooper! I'd be happy for you to host the race. I'd like to make some more changes to the speech file, but that's all I have planned for now. With more experience, I'm sure I could improve the AI, but that's beyond me right now.
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June 8th, 2003, 10:56 AM
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Shrapnel Fanatic
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Re: new race/ship set
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 8th, 2003, 11:57 AM
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First Lieutenant
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Join Date: Sep 2002
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Re: new race/ship set
Atrocities : Not king, emperor ! (In my country, kings have their head cut off, whereas emperors are considered as great politicians in history books  !
More seriously, I think it's definitively a good way to make new material popular amongst SEIV players.
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Hrothgar (BTW, don't you think it's an awfull nickname to remember ?), send me the zip file when you think you won't make more changes on the pulp shipset (at least for the moment). Have you considered to make it neostandard ? (Neostandard races are the best. ) 
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