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June 9th, 2003, 12:57 AM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
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Re: new race/ship set
Yeah, the king/chieftain who's hall was being raided by Grendal until Beowulf came along was named "Hrothgar.'
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June 9th, 2003, 06:25 PM
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Captain
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Re: new race/ship set
'Hrothgar' means 'Famous with the spear' in Old English.
'Rodger Young' would also make a cool nick... unless your surname actually is Young.
[ June 09, 2003, 17:26: Message edited by: Chief Engineer Erax ]
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Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 9th, 2003, 08:53 PM
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Corporal
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Re: new race/ship set
Think I'll stick with "Hrothgar" for now--it's no stranger than lots of other nicknames I see here. Plus, maybe an old opponent from another game might discover SEIV and come here and recognize me.
By the way, I posted the final [hopefully] Version of the Pulps, with the pulp.txt file for design names included and some mild revisions of the speech file. Here's the link:
1055182154.zip
If I have the time to make a neo-standard Version before we leave, I'll post a notice here.
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June 9th, 2003, 11:05 PM
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Corporal
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Re: new race/ship set
Forgot the credits.txt, which should be included since I used the work of a number of other people to make my race. Here's the link:
http://forum.shrapnelgames.com/newup...1055191582.txt
And, if you haven't downloaded it yet, here's the whole race, including the credits.txt mentioned above.
1055192306.zip
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June 17th, 2003, 07:09 AM
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Corporal
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Re: new race/ship set
By popular demand [actually, one person--Trooper--asked for it  ] I'm expanding the Pulp race to neo-standard. I'm also takng the opportunity to try to improve the AI, as testing it against the United Flora showed how woefully inadequate it was. I'd like to specify that certain ships use the following:
Stealth Armor
Massive Shield Depleter
Neural Network
I recall reading a post which suggested making sure the latter two are included in your ship designs, in case you discover them via ruins, but I can't figure out how to include them. I tried adding them as miscellaneous abilities, "Massive Shield Depleter," and "Neural Network," but the program gives me error Messages indicating that these values are unknown. I also tried adding "Stealth" and "Stealth Armor" as miscellaneous abilities, but both of those attempts also produced the "value unknown" error message.
If anyone knows how to get any of these things included, I'd appreciate it. I'd rather not add the massive shield depleter as one of the two weapon possibilities, because I have other plans for those slots; however, if that's the only way to get it in, there's not much I can do about it. But, the Neural Net and Stealth Armor are not weapons, hence I couldn't use that option for them, even if I wanted to.
Thanks.
[ June 17, 2003, 15:48: Message edited by: Hrothgar ]
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June 17th, 2003, 12:22 PM
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Lieutenant General
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Re: new race/ship set
Quote:
Originally posted by Hrothgar:
.........
Stealth Armor
Massive Ship Depleter
Neural Network
..........
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IIRC, stealth armor can be added by ability "cloak level", Massive Ship Depleter as any other weapon - use its specific number in the list of weapon choices, Neural Network - sorry forgot the ability, something like "maximum ship experience" - take a look at components.txt, it ii listed as ability in NN description.
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June 17th, 2003, 04:46 PM
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Corporal
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Re: new race/ship set
Oleg,
Thanks a lot. I guess I should have checked Components.txt before. It had the answer to several of my questions.
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