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  #1  
Old June 9th, 2003, 12:57 AM
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Hrothgar Hrothgar is offline
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Default Re: new race/ship set

Yeah, the king/chieftain who's hall was being raided by Grendal until Beowulf came along was named "Hrothgar.'
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Old June 9th, 2003, 06:25 PM
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Default Re: new race/ship set

'Hrothgar' means 'Famous with the spear' in Old English.

'Rodger Young' would also make a cool nick... unless your surname actually is Young.

[ June 09, 2003, 17:26: Message edited by: Chief Engineer Erax ]
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Old June 9th, 2003, 08:53 PM
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Default Re: new race/ship set

Think I'll stick with "Hrothgar" for now--it's no stranger than lots of other nicknames I see here. Plus, maybe an old opponent from another game might discover SEIV and come here and recognize me.

By the way, I posted the final [hopefully] Version of the Pulps, with the pulp.txt file for design names included and some mild revisions of the speech file. Here's the link:

1055182154.zip

If I have the time to make a neo-standard Version before we leave, I'll post a notice here.
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Old June 9th, 2003, 11:05 PM
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Default Re: new race/ship set

Forgot the credits.txt, which should be included since I used the work of a number of other people to make my race. Here's the link:

http://forum.shrapnelgames.com/newup...1055191582.txt

And, if you haven't downloaded it yet, here's the whole race, including the credits.txt mentioned above.

1055192306.zip
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  #5  
Old June 17th, 2003, 07:09 AM
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Default Re: new race/ship set

By popular demand [actually, one person--Trooper--asked for it ] I'm expanding the Pulp race to neo-standard. I'm also takng the opportunity to try to improve the AI, as testing it against the United Flora showed how woefully inadequate it was. I'd like to specify that certain ships use the following:

Stealth Armor
Massive Shield Depleter
Neural Network

I recall reading a post which suggested making sure the latter two are included in your ship designs, in case you discover them via ruins, but I can't figure out how to include them. I tried adding them as miscellaneous abilities, "Massive Shield Depleter," and "Neural Network," but the program gives me error Messages indicating that these values are unknown. I also tried adding "Stealth" and "Stealth Armor" as miscellaneous abilities, but both of those attempts also produced the "value unknown" error message.

If anyone knows how to get any of these things included, I'd appreciate it. I'd rather not add the massive shield depleter as one of the two weapon possibilities, because I have other plans for those slots; however, if that's the only way to get it in, there's not much I can do about it. But, the Neural Net and Stealth Armor are not weapons, hence I couldn't use that option for them, even if I wanted to.

Thanks.

[ June 17, 2003, 15:48: Message edited by: Hrothgar ]
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Old June 17th, 2003, 12:22 PM
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Default Re: new race/ship set

Quote:
Originally posted by Hrothgar:

.........
Stealth Armor
Massive Ship Depleter
Neural Network
..........
.
IIRC, stealth armor can be added by ability "cloak level", Massive Ship Depleter as any other weapon - use its specific number in the list of weapon choices, Neural Network - sorry forgot the ability, something like "maximum ship experience" - take a look at components.txt, it ii listed as ability in NN description.
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Old June 17th, 2003, 04:46 PM
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Default Re: new race/ship set

Oleg,

Thanks a lot. I guess I should have checked Components.txt before. It had the answer to several of my questions.
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