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June 16th, 2003, 09:57 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
what?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 17th, 2003, 12:31 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
The default AI changes are done - and I hope that they will make the single-player Version at least tolerable until more experienced players can give their input.
CURRENT STATUS
Data files - 100% completed (but still mulling over how to tweak Torpedoes)
AI/race files - 20% (default AI done  - now comes converting all 20 stock races  )
Image files - 100%
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June 19th, 2003, 01:12 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
All the beacons of our worlds are lit up in celebration!  The data file changes are done, the AI's have been updated, and the game open has been run without any nasty error Messages cropping up! Now comes the acid test - a series of trial runs to Last at least through this weekend to test game play, AI adaptation, and search for any lurking bugs. Further progress reports will be posted as the Highliner Mod comes to life.
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June 19th, 2003, 08:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
make torpedoes large, inacurate and powerfull.
my $0.02
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 19th, 2003, 08:27 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Will there be an open Beta test? Can Taz play too??
Come-on... You don't want to see a grown Taz beg... I mean you really DON'T!!!! 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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June 19th, 2003, 09:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
There is method to my madness. If my hard drive fails, I will lost at most a few minor changes to Adamant.
*begins dicing onions right next to Taz*
[ June 19, 2003, 08:03: Message edited by: Imperator Fyron ]
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June 19th, 2003, 12:23 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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