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June 19th, 2003, 01:12 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
All the beacons of our worlds are lit up in celebration!  The data file changes are done, the AI's have been updated, and the game open has been run without any nasty error Messages cropping up! Now comes the acid test - a series of trial runs to Last at least through this weekend to test game play, AI adaptation, and search for any lurking bugs. Further progress reports will be posted as the Highliner Mod comes to life.
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June 19th, 2003, 08:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
make torpedoes large, inacurate and powerfull.
my $0.02
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 19th, 2003, 08:27 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Will there be an open Beta test? Can Taz play too??
Come-on... You don't want to see a grown Taz beg... I mean you really DON'T!!!! 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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June 19th, 2003, 09:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
There is method to my madness. If my hard drive fails, I will lost at most a few minor changes to Adamant.
*begins dicing onions right next to Taz*
[ June 19, 2003, 08:03: Message edited by: Imperator Fyron ]
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June 19th, 2003, 12:23 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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June 20th, 2003, 01:41 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
i will help out on the beta pbw test just assign my name to the empire you wished to use as a test in the pbw game.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 20th, 2003, 12:21 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Now I know how Doc Frahnkenshteen must have felt.  I've opened up several games at high tech levels, just to check the datafiles (ship sizes, components, and facilities), and everyone reports for duty as scheduled. No nasty error Messages pop up at game load and between game turns. The Highliner Mod is ALIVE!!!.
I want to take one test game through a few more turns, to check on combat and reseach (just to be paranoid about releasing a buggy game). But I think we're just about ready to rumble!!
EDIT - old Readme link deleted
[ June 22, 2003, 00:46: Message edited by: General Woundwort ]
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