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June 19th, 2003, 12:23 PM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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June 20th, 2003, 12:21 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Now I know how Doc Frahnkenshteen must have felt.  I've opened up several games at high tech levels, just to check the datafiles (ship sizes, components, and facilities), and everyone reports for duty as scheduled. No nasty error Messages pop up at game load and between game turns. The Highliner Mod is ALIVE!!!.
I want to take one test game through a few more turns, to check on combat and reseach (just to be paranoid about releasing a buggy game). But I think we're just about ready to rumble!!
EDIT - old Readme link deleted
[ June 22, 2003, 00:46: Message edited by: General Woundwort ]
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June 20th, 2003, 01:41 AM
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General
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
i will help out on the beta pbw test just assign my name to the empire you wished to use as a test in the pbw game.
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 20th, 2003, 10:53 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Open Question to the Forum Moderators...
This thing is getting pretty close to launch, and going over the files, it's probably going to be about 4-5 MB, zipped. My questions are:
1) Can the Shrapnel Games BB handle a file that big?
2) Does the BB want people posting files that big in the DL section?
3) Assuming 'no' to either 1) or 2), which of the various free webpage services you would recommend (I'm currently leaning towards Spaceports.com)
Thanks.
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June 20th, 2003, 10:57 AM
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Shrapnel Fanatic
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded. 
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June 20th, 2003, 12:26 PM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded.
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Thanks. With that in mind, barring any major setbacks, I plan to have the mod up and downloadable on mid-day Sunday, EST. Let's hope Taz can hold out that long. 
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June 21st, 2003, 02:23 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
All continues to go well. I've made a few tweaks in the data files in response to game issues, but the rest, I think, can wait for player feedback.
The schedule remains on for a public release on Sunday afternoon/evening EST.
And a nickel's worth of free advice - watch your resource production very carefully. And be prepared to rethink your usual strategies of colonization and resupply. This is gonna be very interesting...
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June 22nd, 2003, 01:48 AM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Yeah, I said it wouldn't be out until tomorrow. But I'm going to be rather busy in RL tomorrow, and the zip-unzip tests went well, so what's the point in any further delay? None that I can see. Therefore...
===================================
HIGHLINER MOD VERSION 1.01
This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...
Mod Readme
If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.
======================================
Download Highliner Mod 1.01 now!
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June 22nd, 2003, 04:50 PM
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Lieutenant Colonel
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Loser:
In addition to seeing this mod in action, I look forward to hearing your report or what did, and did not, work for Units. A boundary-pushing mod like this is likely to pin down a whole lot of SE IV mod limitations. Even if these limitations have be discovered before, you'd have them all right here, in one place. Please let us know what you are unable to use on your over-sized Units.
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The list, as of 1.01, stands thus...
WILL WORK IN UNITS
------------------
Weapons
Shields
Remote Miners
Mine Sweepers
Unit Control
Life Support
Crew Quarters
ECM/ECCM
Armor
Medical Bays
Point Defense
WILL NOT WORK IN UNITS
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Cloaking
Cargo
Boarding Parties
Scanner Jammer
Colonization
Auxiliary Control
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June 23rd, 2003, 04:04 AM
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First Lieutenant
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Taz sees the Highliner Mod and grabs it!
New Toys!
NEW Toys!
NEW TOYS!
 Taz hangs out a NO DISTURB sign... 
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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