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July 3rd, 2003, 12:25 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
I believe he wanted you to make the zip file extract to the Highliner Mod folder by default. It should not be overwriting the SE4 files by default. This is common courtesy, and is how most mods are released.
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EDIT - I finally got what you guys were getting at. OK. Zip up the files already contained in a "mod" folder. Mea culpa.
EDIT - OK, the zipfile and website are updated and in-line with the standard.
[ July 02, 2003, 23:47: Message edited by: General Woundwort ]
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July 3rd, 2003, 01:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it?
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July 3rd, 2003, 01:13 AM
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Major General
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Join Date: Oct 2002
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by Imperator Fyron:
There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it?
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Considering some of the stuff in the code, he used Microsoft Word:
From source of http://galileo.spaceports.com/~woundwrt/index.html
code:
<meta name=Generator content="Microsoft Word 9">
It's one of the easier ways to make a web page quickly if you don't want to learn HTML, but it has some rather severe drawbacks.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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July 3rd, 2003, 02:35 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Ugh. The way things are going tonight, maybe I should sign everything over to a third party and go back to Atari 2600... 
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July 3rd, 2003, 03:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Don't do that! I could clean up the html for ya in a jiffy if you want. Email the html (and only html) files to me all zipped up if you want me to.
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July 6th, 2003, 02:07 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
For those who are interested, the PBW game for Highliner is up and ready for sign-ins. Go to the PBW website and look up "Highliner Mod Shakedown" for the details.
This game will use Version 1.04, available at Efrafa Sector (see link in my sig).
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July 10th, 2003, 02:16 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
How do you intend to get the AI to launch Riders in the system map?
Right now I don't think the AI does anything with fighters strategically.
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