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				June 15th, 2003, 11:10 PM
			
			
			
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 Second Lieutenant |  | 
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				 More stats? 
 Am i the only one that misses more stats? I mean, i would like overviews of how many troops i have from type blabla, how many fighters i have and so on. Also, how many ships of a certain type have been killed. I know that you can get these Last stats in the ship design window but having one seperate window for all these kind of stats would be cool. I mis that in SEIV. 
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				June 15th, 2003, 11:14 PM
			
			
			
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 Colonel |  | 
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				 Re: More stats? 
 you do realize you have "units in army", "kT destroyed" etc do you 
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				June 15th, 2003, 11:25 PM
			
			
			
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 Brigadier General |  | 
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				 Re: More stats? 
 I would like to see more stats and more control.  Right now you can either manage on the ship/unit/planet/fleet scale or the limited empire scale.  I wish there were something in between.  I would like to say things like "Build Weapon Platform X on any planet not building anything with Y cargo space empty" or "Show me a list of all planets that don't have the right breathing population" or "Fill planet with Mineral Miner II except for Last slot, build a Robotoid in the Last slot, then upgrade MM II's to MM III's" or "Show me a list of systems that don't have a System Robotoid (or cloak detection, or long range scanning, etc)".
 I wish SE5 will have things along these lines.
 
 Slick.
 
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				June 16th, 2003, 12:24 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: More stats? 
 
	Yeah, but i would like more stats and better organized in it's own screen. Also, casualties (civilian & military) is fun. Fun might not be the correct word but you know what i mean.Quote: 
	
		| Originally posted by Taera: you do realize you have "units in army", "kT destroyed" etc do you
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				June 16th, 2003, 12:25 AM
			
			
			
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				 Re: More stats? 
 
	Yeah, but that would mean Aaron would have to make a kind of query language. And that he probably would have to put his data in a db structure of some sort. He could then use SQL to build these reports. As you said, being able to ask for these reports would be awesome.Quote: 
	
		| Originally posted by Slick: I would like to see more stats and more control.  Right now you can either manage on the ship/unit/planet/fleet scale or the limited empire scale.  I wish there were something in between.  I would like to say things like "Build Weapon Platform X on any planet not building anything with Y cargo space empty" or "Show me a list of all planets that don't have the right breathing population" or "Fill planet with Mineral Miner II except for Last slot, build a Robotoid in the Last slot, then upgrade MM II's to MM III's" or "Show me a list of systems that don't have a System Robotoid (or cloak detection, or long range scanning, etc)".
 
 I wish SE5 will have things along these lines.
 
 Slick.
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				June 16th, 2003, 01:08 AM
			
			
			
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				 Re: More stats? 
 I think the data must already be in a db format of some kind, even if it is custom built.  Everything about SE4 is databaselike.  There are lists (records) and attributes (fields) for everything.  Also, since the game is turn based, queues of orders (database operations) are a natural way to process turns.
 Slick.
 
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				June 16th, 2003, 10:00 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: More stats? 
 stars! has some good lists. lists good. nice lists.*pats the lists on the head*
 *woof*
 would it scare everybody if i said i'm holding back on the weirdness?
 
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				June 17th, 2003, 01:01 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: More stats? 
 
	what weirdnessQuote: 
	
		| Originally posted by narf poit chez BOOM: stars! has some good lists. lists good. nice lists.
 *pats the lists on the head*
 *woof*
 would it scare everybody if i said i'm holding back on the weirdness?
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				June 17th, 2003, 01:03 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: More stats? 
 
	I'm not sure but it might be. But i'm not sure this would mean he could make all the Queries we wantQuote: 
	
		| Originally posted by Slick: I think the data must already be in a db format of some kind, even if it is custom built.  Everything about SE4 is databaselike.  There are lists (records) and attributes (fields) for everything.  Also, since the game is turn based, queues of orders (database operations) are a natural way to process turns.
 
 Slick.
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				June 17th, 2003, 03:02 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: More stats? 
 was that a challenge? 
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
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