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  #1  
Old June 16th, 2003, 03:02 PM
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Erax Erax is offline
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Default Re: ship sizes , the bigger, the greater ?

In standard SE, larger ships are always better in combat. But there are other roles for ships besides combat : troop transport, population transport, satellite layer, minelayer, minesweeper, repair ship, supply ship, etc.

Many of these roles can be filled by destroyer-sized ships even in the late game.

I am currently trying out a multipurpose 'factory ship' design, but so far it looks like it works best as support for the specialized designs.
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Old June 16th, 2003, 06:58 PM
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Default Re: ship sizes , the bigger, the greater ?

Bigger is not always better. A baseship is 40% easier to hit than a Dreadnaught in the base game files. I tend to use Dreadnaughts over Baseships because of that tohit factor and because of speed limitations. Battleships are also faster than Dreadnaughts. A baseship is a nice hull to use against Talisman ships since they will hit you automatically anyway.

However, Cruisers, Battle Cruisers, Battleships, and Dreadnaughts all have the same tohit modifers, so among that set, bigger is better, unless speed is more important than tohit modifers.

Bigger ships also take more crew and life support to build, but usually the extra component is nothing compared to building more smaller ships which means you have to build more of those and more engines anyway.

Beware of ship size with different mods though. Some mod authors differentiate to hit modifers among all size upgrades, so there are more trade offs to consider in increasing size. If a mod is using the alternate engine/movement model, than with the hull size, they may include how many engines it takes to get one movement point. In this situations, the engines for larger ships will be proportionally higher than smaller ships, whereas in the base game, you spend less on baseship engines per kiloton.
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Old June 16th, 2003, 07:15 PM

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Default Re: ship sizes , the bigger, the greater ?

Quote:
Originally posted by trooper:
AIC ?
JLS? The guy who helped a little with your AI and started the speech file for your Pirates

Quote:
Originally posted by oleg:
AI Compain mod by JLS. It uses a sizeable chunk of Proportions goodies
PvKs design of Proportions MOD, is the best Mod by the Numbers; as such, perhaps the most realistic

A great deal of AI Campaigns success is owed to PvKs tutorage during my involvement with Proportions

LGM, your Post, is excellent and right on the mark

[ June 16, 2003, 18:33: Message edited by: JLS ]
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