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June 16th, 2003, 08:51 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Atmospheric conditioners or ringworlds?
I've often (almost always) acquired a complete set of all the atmostphere-type-breathing populations before I get atmosphere converters, so they become unnecessary, unless you're in a game where some breather types are unavailable or non-existant, which is the case in a couple of my games where I haven't got far enough to research atmos converters anyway.
PvK
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June 16th, 2003, 11:48 PM
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Second Lieutenant
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Re: Atmospheric conditioners or ringworlds?
Quote:
Originally posted by dbt1949:
In the game I'm playing now I had already developed ringworlds and was running out of things to research.That's when I researched up to atmospheric conditioners.
It just looked to me that it should be developed before ringworld as it affects so much more of your empire.
I mean like in the case of a large gas planet.It normally only has slots for 5 facilities but after the atmospheric conditioner does it's thing it goes to 25 facilites. You convert 5 of these and you've made a ringworld(equivilant).
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I think you are right. i'm currenly in the process of converting my 22 systems with the help of athmospheric converters and building ringworlds at the same time. I wish though that i had researched athmospheric convertors sooner.
Seeing a huge planet going from domed to "undomed" is quite an experience.
Depending on the size of your empire, this can have quite an impact
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June 16th, 2003, 11:49 PM
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Shrapnel Fanatic
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Re: Atmospheric conditioners or ringworlds?
They are both valuable. Do both of them.  Or, just go rampaging through AI territory and end the game.
Of course, capturing alien populations often eliminates the need for atmosphere converters (as PvK alluded to).
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June 16th, 2003, 11:50 PM
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Second Lieutenant
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Re: Atmospheric conditioners or ringworlds?
Quote:
Originally posted by PvK:
I've often (almost always) acquired a complete set of all the atmostphere-type-breathing populations before I get atmosphere converters, so they become unnecessary
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True but if you have a large empire and you're not at war with anyone, they are a valid option. If you do have other breathers lying around, then it's cheaper to move the pop.
I have actually moved some pop around and converted some 30 ish planets (from 302 total) like this before i started building athmospheric converters.
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June 17th, 2003, 12:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Atmospheric conditioners or ringworlds?
Still, nothing beats system after system of 100% oxy worlds, sparkling in in the sun
It is truly beautiful. *sniff*
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June 17th, 2003, 12:14 PM
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Lieutenant General
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Re: Atmospheric conditioners or ringworlds?
One of the beauty of Proportions is that you simply can not capture enough aliens to fill all
your Domed Planets. Even after conquering Homeworlds, the shipping time can be prohibitive. Thus, you MUST research and build Atmospheric converters ! I like it.
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June 18th, 2003, 01:00 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Atmospheric conditioners or ringworlds?
Proportions seems like a fun mod but isn't play generally slow. I mean if it takes so long to travel and build pop, the games should Last longer right?
Also, i'm not sure if i like that culture thingie that takes so long to build (don't know the exact name). I know it's main purpose is to emphasize the importance of the homeworld but i think that importance is bit overdone.
Otherwise it seems fun especially since planets have more cargo capability so more planetary defenses can be build.
I think i will try this mod when my current solo game is over.
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