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June 19th, 2003, 01:30 AM
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General
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Join Date: Apr 2001
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Re: Is "BattleCruiser" a relative size? -- discussion
Hmm, we do have "Small Anti-matter Torpedoes", but they're completely useless because the only advantage they have (huge raw damage) is nullified by the fact that fighter damage stacks... did you notice that SAMT's are the ONLY fighter based weapons to do more damage than Emissive Armor III is capable of blocking??? Hmmmmm.....
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June 19th, 2003, 01:58 AM
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Lieutenant Colonel
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Re: Is "BattleCruiser" a relative size? -- discussion
So to make the battle cruiser a ship fitting the name, it should have a speed bonus and a limit on the amount of armor and shields that it can carry?
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A note on torpedoes: During the second WW, only the Japanese had excellent results with torpedoes. English results were so so and American results were dismal. Most of Japan’s carriers and fleet units fell victim to 2000 pound bombs. American torpedoes were so bad that our interdiction units used skip-bombing to sink the vast majority of the auxiliaries that fell to them. A tactic that would put you very much in harms way against armed ships.
As for Jutland, the battle was fought from the classic “ducks all in a row” formation that was still in favor with the fleet admirals on both sides. With the exception of the scouts, most of the ships that broke formation were MTB’s and MTB-Destroyers, as they were called back then. The German gunnery was excellent, and the English battle cruisers were overly susceptible to shell hits. This was later blamed on the removal of the bLast doors between the magazines and turrets. A few years latter the Hood sank from shell fire that it should have weathered, and its bLast doors were in place! Lots of excuses have been offered, but the hard fact is that deck armor was left out of the design to save money. America also had to learn the same lesson the hard way; we built carriers with unarmored flight decks all through the war, as did the Japanese.
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June 19th, 2003, 02:21 AM
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Captain
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Re: Is "BattleCruiser" a relative size? -- discussion
You are right about the torpedoes, although IIRC the quality of the torpedoes themselves were only one part of the problem for the Americans, the other part was that their torpedo bombers were too slow and therefore an easy target for enemy AA fire.
Unarmored carriers made for wildly unpredictable battle results. They were a priority target, had no armor and were loaded with airplane fuel. A single bomb through the deck could waste them.
How were the Yamato and Musashi sunk ? Bombs or torpedoes ?
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June 19th, 2003, 04:54 AM
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Brigadier General
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Re: Is "BattleCruiser" a relative size? -- discussion
Quote:
Originally posted by Chief Engineer Erax:
How were the Yamato and Musashi sunk ? Bombs or torpedoes ?
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The Yamato and Musashi were technically sunk by torpedoes, but they were both heavily damaged by US bombs before they capsized.
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June 19th, 2003, 05:02 AM
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Re: Is "BattleCruiser" a relative size? -- discussion
Quote:
Originally posted by Thermodyne:
A few years latter the Hood sank from shell fire that it should have weathered, and its bLast doors were in place! Lots of excuses have been offered, but the hard fact is that deck armor was left out of the design to save money.
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There is no defenitive evidence that Bismark's shells went through the deck armor; some of it could have hit it's side armor.
And the Hood didn't sink from shell fire. It was sunk by a powerful explosion in the Hood's ammo hold, caused by the shell from the bismark, which was an extremely lucky shot.
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June 19th, 2003, 07:43 AM
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Shrapnel Fanatic
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Re: Is "BattleCruiser" a relative size? -- discussion
i think the player should be able to make any size ship he wants. some sort of slider with a scaling cost. i'm going to post that in the se5 thread.
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June 19th, 2003, 08:00 AM
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Private
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Re: Is "BattleCruiser" a relative size? -- discussion
Wanderer's description of warships from 1805 to 1942 is exactly what I've been thinking. As technology advances allow larger hulls, the size of a "battlecruiser" will change over time. But Fyron has a good point when he mentions ship sizes can not be obsoleted. That could get cumbersome.
Maybe, instead of increasing ship sizes, new Ship Construction levels could add new mounts for each size hull. Since mounts can not be obsoleted either, this would generate a huge pile of obsoleted mounts in the late game. Hmmm...
Preferably, whenever a new ship size is introduced, it should have its own identity from the other sizes (which is what un-modded SEIV does, to some extent). I also like SJ's idea of rapidly increasing cost with only a modderate increase in size.
Ed Kolis brings out a good point with his tentative ship size listing: an ability to build "Battleship" type ships on tech level 1. I like this idea; I'll probably introduce a "Battleship" size much earlier in my mod's tech tree than I was originally planning.
Perhaps a combination of both increasing ship sizes and increasing mounts would serve to keep all that obsolete clutter from accumulating too much. Of course, new mounts could be made to apply to only one ship size, then increase ship sizes slowly. Later, new mounts could revitalize older, smaller ships - if made only for them.
As a side note (as it doesn't really fit here), Ed Kolis and Chief Engineer Erax mention that fighters and Carriers are underpowered. I agree! Most "capital ships" (whatever that may be defined as) should have a very hard time dealing with fighters (except for anti-figher ships). Unfortunately, it would be difficult to get the AI to defend itself properly.
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