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Old June 20th, 2003, 09:55 PM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

Quote:
Proportions does a marveliuos job in balancing fighters and antifighter weapons. Check my proportions AIs for "anti-fighter destroyer"
Not really. It makes fighters too powerful, so much that they overpower ships in the same way that ships overpower fighters in the unmodded game.
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Old June 21st, 2003, 04:31 AM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

My opinion only, In hotseat or sp against the AI, other weapons besides PD's can be used against ftrs both in unmodded and modded. My opinion is to take this ability away and only let PD's be used against ftrs. In strategic combat I'm don't think these other weapons fire on ftrs, but if they still do, then ftrs become basically useless in later parts of a game, They can't get in close enough to fire.

just some ideas Mac
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Old June 21st, 2003, 11:19 AM
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Default Re: Is "BattleCruiser" a relative size? -- discussion

I've have looked at the data files for Proportions mod, but I have never played in it. I'll have to study it's Ship vs. Fighter combat in detail.

Chef Engineer Erax: If PDGs were kept as they are in unmodded SE IV, how strong would this Torpedo have to be to make a difference?

Wanderer: I've been leaning toward Fighter vs. Fighter as the ideal counter-fighter solution. Probably because I've seen enough of PDG vs. Fighter in unmodded SE IV.
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Old June 21st, 2003, 12:40 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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Old June 21st, 2003, 12:41 PM
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