|
|
|
 |

June 18th, 2003, 11:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
For OUTS, I had the whole concept already planned out in my mind before I started writing. I did make some changes along the way, and added and subtracted things.
I was targetting about 75k in words for the first full segment of the story, I.E. everything prior to 2400.0.
The segment, originally intended as one chapter, tells the back story and provides hints of other stories that I have tried to intertwind with the over all story. You know, to add a bit of drama and mystery to the story.
In retrospect, I wish I would have started the story off differantly and filled in some of the technobable a bit more carefully and explaining things more clearly, but what the hell, live and learn I guess. I can always rewrite the beginning.
It is a rewarding experience to read peoples thought and comments on your work. I am an amature and my grammer and spelling skills are not all that great so writing is also a learning experience for me.
I guess the point to writing is just to write and let your thoughts flow. It can be a lot of fun, but typing for hours on end can be a bit much at times.
I do most of my writing in the morning from midnight to about 5 am.
I like the night because it is peaceful and relaxing. No phone calls, no unexpected visitors, no intruptions, and no noise.
SEIV is such a great platform for creative writing that Aaron should list is as one of the game features. I wish that all of the stories generated by this game could be polished up and put on the SE V CD for people to read.
In fact, it would be a great if some of us could write for SE V the game. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 19th, 2003, 03:26 AM
|
 |
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
Quote:
First, Erax, if my story inspired you to write yours, then my whole effort is truly worth it! Thanks for saying that...it made my day.
|
Sachmo, you are most welcome. I had never read good fan fiction before ROTRS, just some rather bland SW and ST stories. Because of your story, I went on to read excellent stuff by Atrocities and others, which I would have missed otherwise.
Now on to how I write. I always keep the game ahead of the story; sometimes it's a single turn ahead and sometimes as much as six. Unlike Sachmo and Rags, I use old-fashioned pen and paper for my notes. I try to put as much info as I can on characters, organizations, etc. on the thread itself so I have access to it whenever I am Online, but I am reaching the point where I too will need a separate 'fact sheet'.
The story adds many limitations to the game. One example : I can't simply raise units in a captured world, I have to import them from my loyal colonies. The game allows me to do it but there would be no reasonable way to explain it in the story.
I write from my notes directly into the 'post a reply' screen. I reread my entries two or three times, then hit 'add reply'. I always read the entry one Last time after it's been posted (and I often catch mistakes there, as you can see by the number of edits I do).
The hardest part for me is giving every character a unique 'voice'. I'm keeping the number of main characters down to a minimum because I am not fully satisfied with this aspect of the story yet.
There's something else I've been meaning to say for a while... writing turn reports is an easy way to start. The game tells you the what, when and where, so you only have to worry about who, how and why. Freestanding fiction - like Once Upon the Stars - is much more difficult.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|

June 19th, 2003, 04:49 AM
|
 |
Corporal
|
|
Join Date: Sep 2002
Location: Malden, MA
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A guide for would be Fan-Fiction Authors
I admit, I have yet to read any of these stories. Mostly because I didn't want to read about yet *another* races introduction to the cosmos. But now that there's a thread about them I feel compelled to sit down and read one or two of them and see what it is that everyone is talking about.
*Goes off to sate his curiosity*
__________________
Don't worry. Somewhere, somehow, I'm slowly losing my mind.
|

June 19th, 2003, 02:54 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
These are some great tips, keep it up!
Anybody have experience, or insight into developing alien socieities? Or even as enemies?
Also, if anyone has this offhand, I know I could benefit from a galactic measuring stick for the game.
What is the distance of one space in the solar system view?
What is the distance of one sector between solar systems (a solar system is one sector big)
What is the distance of one movement in tactical?
Or does it matter?
|

June 19th, 2003, 03:14 PM
|
 |
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
To create good aliens, you might want to read stories by writers who make good alien races. I suggest Larry Niven, Hal Clement and James White. There's also an excellent book called 'The Alien Way', but I don't remember the author.
These are all oldies from my father's SF collection, but they're probably still in print.
Edit : The system maps in SEIV are not astronomically accurate. I suggest you make up your own units to describe them - Sectors, Standard Units, whatever works for you.
I see the quadrant map more as a representation of the warp paths between the systems, not as an indication of their physical location in space (although there is the issue of distance for warp point openers and such).
I personally try to avoid using 'north-south-east-west' for directions in space, these terms are meant to be used on a planet's surface.
[ June 19, 2003, 14:25: Message edited by: Chief Engineer Erax ]
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|

June 19th, 2003, 03:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
What is the distance of one space in the solar system view?
Variable. Using our solar system as a rough guide, each ring out from the star is twice as far as the next one in.
What is the distance of one sector between solar systems (a solar system is one sector big)
10 light-years, according to the warppoint opener components. And don't forget Pythagorus for diagonal trips.
What is the distance of one movement in tactical?
As far as you want it to be.
[ June 19, 2003, 14:21: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

June 19th, 2003, 05:35 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A guide for would be Fan-Fiction Authors
my 0.02:
Writing is great fun, just dive in and do it. If you find the idea of a whole game's worth a bit unnerving, start with some short stories (a few pages or so) and work your way up.
All my writing so far has been SE4 based, but not related to any actual game. I've just started some game-based writing and I have to say it's pretty daunting. I prefer the freedom of not being limited by game events, game maps etc.
Whether or not you're using an actual game as a guide though, I think the most important thing is to put some thought into your characters and their setting.
Always be asking "what would my character really do in this situation?" If you don't know, then you need to think harder about your character. It's a great way of building the characters up and avoiding unbelievable/ unrealistic scenarios.
If you have believable characters in an interesting universe (one with lots of scope for exploration, conflict and general scifi wierdery) then the story will simply write itself. Your head will fill up with great events and your only problem will catching them all on screen before they get forgotten again=-)
Finally, get as many ppl to read it as you can. Not just us lot here, but also your friends, family, colleagues... anyone who can give you an opinion and suggest improvement. Try the http://www.speculativevision.com/forum/ forum, it's a place dedicated to offereing constructive criticism to authors.
The wider the spectrum of readers, the broader your universe will become.
On that note:
Have you read Othaglot and Cane? Read it today! Just click the banner below for an interstellar tale of murder, betrayal, intrigue and a gratuitous alien shower scene.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|