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June 21st, 2003, 10:20 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
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Re: Mines and AI use
I may have to try that next game. I bet that would work really great early in the game!
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June 21st, 2003, 10:30 PM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
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Re: Mines and AI use
You are indeed correct that the AI doesn't launch mines over planets. This is definitely on my wish list for SEV. All you really need is a "Percentage of mines to keep as planetary cargo" line in AI_settings.txt, and some hard codding work and this could be added relatively easily.
[ June 22, 2003, 04:12: Message edited by: cybersol ]
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June 21st, 2003, 10:52 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Mines and AI use
I agree, Cybersol, this would be a good counter measure for the AI.
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June 21st, 2003, 11:04 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Mines and AI use
Quote:
Originally posted by dbt1949:
I may have to try that next game. I bet that would work really great early in the game!
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You may find, 100 mines will work any time against the AI
Actualy, it has a neat impact against a Human Player as well 
[ June 21, 2003, 22:05: Message edited by: JLS ]
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June 22nd, 2003, 04:44 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Mines and AI use
Rigth now, I'm playing an one on one game against the Tessellate: High Bonus, small galaxy and 3 starting planets...
Until now I was able to stop them, but from some turns ago (we're at the turn 75), even using mines over my planets I can't stop them... They took a system from me, and invaded other 2 (conquering some of my planets).
Ergo: still think that using High Bonus, try to defeat the AI in small galaxy is very challenging to me...
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