.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2001, 08:57 AM

belverus belverus is offline
Private
 
Join Date: Feb 2001
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
belverus is on a distinguished road
Default Fire Rate of weapons

if the Fire Rate of a weapon is 3 - does that mean the weapon fires 3 times every turn or every 3rd time?
__________________
Lord Shadam IV - Ruler of the known universe (well I try to be anyway).
Reply With Quote
  #2  
Old February 17th, 2001, 09:56 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Fire Rate of weapons

It means it fires every third turn.
Reply With Quote
  #3  
Old February 17th, 2001, 12:51 PM

Markavian Markavian is offline
Corporal
 
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Markavian is on a distinguished road
Default Re: Fire Rate of weapons

Hey, Thats an interesting point - weapons which fire more than once a turn.

At the moment, the only way to do something mlike this is to reduce the size of the weapon and put more weapons in, which isn't the same thing!

Maybe have weapons that fire two different pulses in the same turn. Sorta a shield generator knock out, then an anti-armour shell almost straight after. . .

. . . it'd just look interesting - thats all.
Reply With Quote
  #4  
Old February 17th, 2001, 06:29 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Fire Rate of weapons

I tried, and I couldn't get it to work. It doesn't like weapons with fractional/decimal RoFs.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #5  
Old February 19th, 2001, 03:29 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Fire Rate of weapons

I think this may have been discussed in another thread - you may want to check older Posts.

I also think someone was looking into the aspect of how Point Defence fires more than once per combat turn - or maybe it had to do with "opportunity fire". However, it (Point Defense) does SEEM to fire more than once per turn. Whether it does or not, I don't know for sure...
Reply With Quote
  #6  
Old February 19th, 2001, 08:23 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Fire Rate of weapons

quote:
Originally posted by rdouglass:
However, it (Point Defense) does SEEM to fire more than once per turn. Whether it does or not, I don't know for sure...


umm, in my copy of the game PD weapons go offline for the rest of the turn after they fire. opportunity or otherwise.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.