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				November 2nd, 2003, 08:47 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		TNZ I would be happy to play test them and use them in the mod if they improve the mod in any way. 
   
		
	
		
		
		
		
		
		
			
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				November 2nd, 2003, 08:49 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Impluse engines V and VI have the roman nurmal (sp) (V) 
 
 
(edit)  oops Ver 1.3.0 
  
 [ November 02, 2003, 18:50: Message edited by: mottlee ] 
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 01:08 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I downloaded the 1.26 (full Version) and 1.30 (update patch) of this mod.  Now that I've noticed that this is really for SE4 Gold (at least it looks that way), is there a way for me to get a non-Gold Version of this? 
 
I have updated my non-Gold Version to the latest 1.49, too, but that made no difference that I could see. 
 
I've been able to do some things (edits) with a couple of the important files in the mod towards making it work for me (mostly consisting of dumping the usefullness of drones, since non-Gold SE4 doesn't seem to support them right), but still find some files refuse to load (currently hanging on "facility.txt"). 
 
BTW...  I'm still reinstalling and relocating anything good since a recent computer wipe-out (due to virus or some other Windows start-up killer)...  So, any other ideas would be great! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2003, 02:40 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Downgrading a mod to be compatible with pre-gold requires massive changes to the data files, as well as cutting out any newer features that are only possible under Gold (or its patches). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2003, 03:54 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by KeeblerD: 
  
I've been able to do some things (edits) with a couple of the important files in the mod towards making it work for me (mostly consisting of dumping the usefullness of drones, since non-Gold SE4 doesn't seem to support them right), but still find some files refuse to load (currently hanging on "facility.txt"). 
			
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 Well you got a lot of work ahead of you.  One way to debug files is to put in a double space in the file.  The program will ignore everything after that.  Do that in facility.txt and you'll find its crapping out on the Klingon Battle Arena.  The Facility Family # is too high.  Try a number less than 256. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2003, 05:59 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Was there an increase to the max family number in Gold? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2003, 09:26 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I do have a perfect solution to this 1.49 issues and that is to buy SE IV Gold.  It is worth the money and with it you can play all of these great mods.  No offense, I know $ is tight, but it is well worth the $ in my sincerest opinion. 
Good luck on making the mod 1.49 compatable.  If you pull it off, and I think you will, you will be a hero to many.     
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 09:56 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		This is what I have on the next Version so far. 
 
From the looks of things we are down to minor bugs, tweaks, and AI set up now. 
 
========================== 
Star Trek Mod v1.3.1 
========================== 
 
1.	Fixed		Photon Torpedo III had Roman numberal of 8  
2.	Fixed		Impulse Engine VI had wrong roman numeral 
3.	Updated		Comments 
4.	Changed		Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20 
5.	Changed		Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20 
6.	Changed		Race AI DesignCreation file slightly to improve late game ship design 
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 12:10 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		The thing I hate about playing the mod is the fact that each time I fix something I have to start a new game.      
There is a lot of work to be done yet.  The federation is still using to many sensor arays (most like illegal component designs) and the AI work has just begun. 
 
The Borg thus far are the best AI followed by the Cardassians, Breen, Klingon, Federation, Dominion, Ferengi, on down the list.
 
Most of the AI's are very close to each other in skill and such.  
		
	
		
		
		
		
		
		
			
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				November 3rd, 2003, 12:16 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
 Was there an increase to the max family number in Gold? 
			
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 I guess there must have been.  The Klingon Battle arena had a family number of 416.  I changed it to 16 and the file seem to load in ver 1.49 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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