|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 22nd, 2003, 08:10 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: May 2002 Location: Sandy, Oregon 
						Posts: 217
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 Atrocities, 
I posted my move for turn 2. 
During Thanksgiving holidays I will be out of town for 3 days.
 
Lighthorse
   
				__________________Oh man, why do you have to hit me with those negative waves so early in the morning..
 |  
	
		
	
	
	| 
			
			 
			
				November 22nd, 2003, 11:30 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 Have a great holiday Lighhorse and that goes for every one else too.   
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				November 22nd, 2003, 11:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
						Posts: 1,498
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 
	Cool. Can us Canadians get a day off too!Quote: 
	
		| Originally posted by Atrocities: Have a great holiday Lighhorse and that goes for every one else too.
   |   |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2003, 08:00 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: May 2002 Location: Sandy, Oregon 
						Posts: 217
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 Atrocities, 
Got a bug for you in the Federation 
Both the Federation's medium and large transports are the same size in tonage 600kt. 
There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.
 
Lighthorse
   
				__________________Oh man, why do you have to hit me with those negative waves so early in the morning..
 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2003, 11:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
						Posts: 1,498
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 
	I think the problem here is that fighter bays are replaced by shuttle bays.  i noticed this when i truned off shuttle tech in a game.  fighters were then impossible to build.  in a scenario i'm making based on the trek mode i added fighter bays and fighter cockpit etc so you could hve both. Also a lot of 'fighter' stuff require the tech 'shuttles'.  In your game researching Shuttles should solve your problem i think.Quote: 
	
		| Originally posted by Lighthorse: Atrocities,
 
 Got a bug for you in the Federation
 Both the Federation's medium and large transports are the same size in tonage 600kt.
 There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.
 
 Lighthorse
 
   |  |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2003, 07:07 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: May 2002 Location: Sandy, Oregon 
						Posts: 217
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 DavidG 
Thanks, I shall tried researching shuttle tech.
 
Lighthorse
     [ November 23, 2003, 17:07: Message edited by: Lighthorse ]
				__________________Oh man, why do you have to hit me with those negative waves so early in the morning..
 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2003, 08:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 Thanks guys.  Sorry about the shuttle thing, I have added a description tag to the Fighter tech level that tells people to research shuttles to get shuttle bay technology.
 Also changed the Lrg Tran tonnage to 800.
 
 That finishes off Version 1.3.4 and now we go to 1.3.5
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2003, 12:15 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2003 Location: Atlanta, Georgia 
						Posts: 1
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 I'm unable to play the star trek mod from the SEIV mod picker utility v2.01.  It is the only mod I'm having any trouble with.   All others run fine without a hitch.  I'm getting the same error every time (reproduceable):  unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp 
 then when the game comes up,  the planets are blank white squares.
 
 Can anyone help me here?  I am unable to find the string,  "unable to load" in the forum anywhere else.   I'm running with 384megs of ram under MSW 98.  It makes no difference whether anything is running in the background or not.
 
 Thanks in advance,
 
 Keith ODonnell
 |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2003, 01:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Jan 2002 Location: Dundas, Ontario, Canada 
						Posts: 1,498
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 
	This would be were someone reminds everyone to read the readme I think.Quote: 
	
		| Originally posted by Dr Lamprey: I'm unable to play the star trek mod from the SEIV mod picker utility v2.01.  It is the only mod I'm having any trouble with.   All others run fine without a hitch.  I'm getting the same error every time (reproduceable):  unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp
 
 then when the game comes up,  the planets are blank white squares.
 
 Can anyone help me here?  I am unable to find the string,  "unable to load" in the forum anywhere else.   I'm running with 384megs of ram under MSW 98.  It makes no difference whether anything is running in the background or not.
 
 Thanks in advance,
 
 Keith ODonnell
 |   The problem is you need to get the latest planet image pac.  and aslo the facily and compontent ones. 
 Get  them here:   http://www.geocities.com/hohoho611ca/imagepack.html
 
 [ November 24, 2003, 11:13: Message edited by: DavidG ]
 |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2003, 07:21 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re:  STM  "Final v1.7.5"  Discussion 
 David G is correct,       Here is the excerpt from the Installation readme file.
 
==================================================  ===== 
INFORMATION 
==================================================  =====
 
1. This mod uses the Image Mod Pack (Not Included): 
	A.	Planets Mod - Not Included 
	B.	Components Mod - Only the New Images for this mod are included) 
	C.	Facilities Mod - Not included
 
==================================================  ==== 
TROUBLE SHOOTING 
==================================================  ==== 
Question:  I get errors saying that I do not have a BMP file.  Why? 
ANSW$ER:   You need to install the Image Mod Components/Facilities/Planets/Combat modules.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |