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January 9th, 2004, 05:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Again, the latest info on the mod for those who wanna know.
Star Trek Mod v1.3.7
1. Added New side bar graphic by TNZ
2. Fixed Error in Breen Small Disrupter III Level requirment was 1 instead of 2 (thanks Xeno)
3. Changed General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)
Star Trek Mod v1.3.6
1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 05:33 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already.
It would be great to get a couple more people to play.
I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.
UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2004, 05:40 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: STM "Final v1.7.5" Discussion
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 10th, 2004, 06:04 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Lighthorse:
Atrocities,
Here my observations from our STM game for the Federation side. The Federation needs help.
Lighthorse
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I would suggest some special mounts for the Sovereign class as it's smaller then the Galaxy class but has twice the fire power. As well, I would suggest some bonus early during the game. I agree, playing the Fed is though.
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January 10th, 2004, 06:12 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?
The Federation and Klingon empires have been taken already.
It would be great to get a couple more people to play.
I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.
UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out.
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I'll host the game, we'll start with one planet, and medium tech. Atrocities and I just want to conduct a test to see if it's feasable to even organize a massive game via TCI/IP (Fyron has suggested that a multiplayer TCP/IP game has it's problems). We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time. I'll start the game at 5:30 (PST) sharp so I'll email everyone my IP as well as instruction so join. I played Last week with my brother-in-law for a few hours and it was a bLast.
Looking forward to trying this out with the mod.
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January 10th, 2004, 03:05 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by userx:
We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time.
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I'll try if I'm home. P.S. your e-mail adress bounced.
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January 10th, 2004, 04:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
UserX my email is atrocities@astmod.com I will also have my MSN on most of the day.
Also what racial points are we going to have?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 11th, 2004, 01:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
We are nearing GO time.
Any Last minute people wanna join post now. First three or five to join.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 11th, 2004, 02:57 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Thanked 0 Times in 0 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by President Elect Shang:
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.
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At one point I was going to put together a list showing what it cost various races to get to a certain ship size. Mostly for my own use to see which race has the best and cheapest ships. Maybe I'll finish it. I think (emphasis on think) that some races have an big advantage when it comes to ships sizes and when they can use mounts but its not really clear which they are and how much of an advantage it is.
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January 11th, 2004, 06:22 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: STM "Final v1.7.5" Discussion
That is a great idea DavidG, my hat is off to you and I hope that you decide to do it. The benefits of that list if applied to this Mod are obvious so I will spare the details. Go for it, for all of us players.
David – David He’s our man,
If he can’t do it,
Than well kick him in the CAN! Yaaaaaaa 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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