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May 3rd, 2001, 09:24 AM
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Corporal
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Join Date: Feb 2001
Location: Edmonton
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Re: Game Stories
Alrightie, here's a prototype; a chronicle of the first hundred turns of the single-player game I've been playing over the past two days. Written as I went along. Boy are my hands tired.
Prefaced is the description of the race I made up for it. Pretty basic characteristics; home planet rocky/none (I like moons  , worker culture, enhanced shipyard and resource production. When I'm done the game I'll go back and edit it, hopefully giving it more of a consistent character in the process.
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May 3rd, 2001, 02:54 PM
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National Security Advisor
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Re: Game Stories
Quote from BeeDee10 Chronicle1.txt quote: Could it be normal for intelligent biologicals to greet a newly encountered intelligence such as ours with initial hostility, and then if the outcome is to their liking propose peace? The pilot-programs of my Tracer-IIIs have expressed the sincere hope that this is not so, and I heartily agree with them.
ROFL!  I love the way you work in the quirky SEIV ai behaivor into the story, and then try to explain it in real life terms.
BeeDee, this is great stuff. You have some talent there. How would you feel about me posting this on my website? http://daitoon.cjb.net
I am planning on having a large fan fiction site.
Geo
[This message has been edited by geoschmo (edited 03 May 2001).]
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May 3rd, 2001, 06:54 PM
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Captain
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Re: Game Stories
Great story BeeDee!
Were you using tactical combat or strategic plus replay?
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May 3rd, 2001, 11:50 PM
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Corporal
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Re: Game Stories
geoschmo> Thanks, I sometimes like to try figuring out the "logic" behind the things that happen in fictional settings as a sort of game. You should hear some of the stuff I've come up with for explaining Star Trek.  I would be flattered if you posted this on your website, all I request is that you include my name and email address. Also, since this is just a work in progress, I'll eventually send you a finished Version to replace it with.
dmm> I've been using tactical combat, but except in one or two special cases I've been allowing them to resolve entirely under Auto. I can write descritions of the battles as they unfold that way, without knowing the outcome ahead of time (though so far most fights have been pretty straightforward scream-and-leap affairs).
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May 6th, 2001, 05:11 AM
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General
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Re: Game Stories
From Chancellor Naiduin's personal journal, dated 2411.9:
After almost eight and a half years of warfare, I have finally gained an insight into the Xi'Chung's tenacity. The new starmaps from the Eee's long range explorers indicate that the only connections between Xi'Chung space and the rest of the local cluster run through Alioth, either directly via Carcaroli, or by a longer route crossing both the Cluk-Ruk and Tictsin home systems. As an interesting sidenote, the Eee maps also imply that an isolated subcluster of five systems lies coreward from Alioth, with no warp points connecting them to the rest of the cluster. Professor Guakiih, the most brilliant theoretical astrophysicist in Tictsin history, believes it may be possible to generate an artificial wormhole to reach these systems, and is lobbying for more research into stellar manipulation technology, but our military efforts must remain a prority.
We have finally taken the war to Xi'Chung space. An assault fleet consisting of four Drubak cruisers, the newest Enkoping light cruiser, and two prototype designs struck the Xi'chung research base on Curyok VII. The first Flekkefjord light carrier, with its complement of Flen and Falun fighters, lost an engine when it underestimated the range of the planet's weapons platforms, but the Trellenborg troop transport remained untested, because our lack of experience in planetary assault caused us to misjudge how much firepower was necessary to suppress the defenses; the base was completely destroyed before we could land any troops. Our second assault, on the Curyok VIII mining complex, went perfectly; the sole defending platform was devoured by a single wave of Seeking Parasites before it could return fire. Once we evacuate the twenty-six million Xi-Chung survivors, we can settle our own people there and dismantle the habitation domes. If we successfully take Curyok VI next, most of the prisoners can be relocated there.
Intelligence reports had led Admiral Taaguur to expect to face twelve LCs patrolling the system, but he discovered that the seven actually encountered were mostly derelicts; only two of them had undamaged weapons left with which to defend themselves. Apparently the Eee have been quite sucessful since joining our war against the Xi'Chung. Five more enemy LCs are approaching Curyok VIII, plus two in reserve protecting Curyok VI; Queen Kazitkra flatly refused our demand that she withdraw her forces.
[The Cue Kappa dropped into 5th behind my Tictsin about 20 turns ago, due to losses in their war with the 2nd place Sergetti; the Xi-Chung are still solidly in 1st, Eee 3rd.]
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 6th, 2001, 10:57 AM
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Corporal
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Re: Game Stories
*gasp pant* Okay, I'm done. 160K of describing rigidly mechanistic events while at the same time trying to develop a personality for my race... whew.
And then, just as I reached what looked like Peace In Our Time, MEE kicks in. I thought I'd disabled that, darnit!
This has been spellchecked but not really edited yet; for now I'm just sick of looking at it.  Later on I guess I'll try to turn it into something less like a list of events and more like an actual story.
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May 7th, 2001, 11:36 PM
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Private
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Re: Game Stories
This is some really good stuff. I used to do similar things with an old (but still wonderful) tactical game, X-Com: UFO Defense (and even really enjoyed its two increasingly less-wonderful sequels, probably as a result).
I'll have to see if I can submit my own SEIV stories, and see if you guys enjoy 'em.
'course, if I'm even half as good as BeeDee, I'll be impressed. You're GREAT!
--Chesh
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