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May 15th, 2001, 05:24 AM
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Re: Game Stories
That's right SJ. lol. I forgot. Tachyon particles were *so* STTNG. The plot-tech particles in STVOY are always Chronaton Particles aren't they. 
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May 17th, 2001, 01:07 AM
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Shrapnel Fanatic
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Re: Game Stories
Tachyons just go faster than light in trek (warp speed), not nessesarily backwards in time.
I think DS9 had one ep. where sisko went to cardassia in a sailboat, cause he caught a tachyon crossbreeze, which pushed his poor little ship into warp
Cronotons are apparently little "quanta" (smallest unit) of time ( !), so anti-cronotons would logically make the universe go backwards.
Ahhh, treknobabble. You can make any plot device logically derive from the most wacky assumptions  .
[This message has been edited by suicide_junkie (edited 17 May 2001).]
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May 17th, 2001, 06:34 PM
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General
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Re: Game Stories
quote: Cronotons are apparently little "quanta" (smallest unit) of time (!)
There actually is a theoretical smallest unit of time, called Planck time:
http://www.physlink.com/ae281.cfm
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 22nd, 2001, 03:33 PM
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General
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Re: Game Stories
From Chancellor Naiduin's address at the First Colony Commemoration Ceremony, 2415.2, Kaffalheim Shipyard:
15 years ago today, the original Ikaalinen colony ship was launched from this shipyard, beginning a new era of colonization and exploration. Expanding from our homeworld since that time, the Tictsin Society now encompasses 52 colonies in 25 systems, with a total population of 8687M sentients, three more colony ships en route, and a fourth under construction. We have formed partnerships with three alien races, and trade alliances with three more. The senseless war started by the genocidal Xi-Chung over 12.5 years ago has finally turned to our advantage; we have liberated the Curyok system and seized Lynx V, where our valiant fleets continue to contain Xi-Chung aggression, destroying three more light cruisers in the most recent engagement. Our intelligence service estimates that the Xi-Chung have been reduced to 60% of their peak fleet strength, yet Queen Kazitkra still will not even consider ending the hostilities. We believe that they expect their larger population and resource base to prevail over our now superior technology. I wish I could predict when the Xi-Chung will realize the folly of this brutal conflict, but I suspect that the logic of peace is beyond their comprehension.
[For the first time, my Tictsin have pulled into 1st place at 458.9K, just 10.1K ahead of the Xi-Chung. If the trend continues long enough to trigger MEE, I'll be in a world of trouble; 18 of those colonies are in systems claimed by my current allies. The population figure includes 101M Xi-Chung among three colonies. I thought the game was going to end at turn 150, but apparently the victory conditions don't work the way I thought they did.
The fighting in the Lynx system has been particularly ugly. I captured a second world; they glassed it and recolonized; I captured it again; they glassed it again. I had to scrap a facility to make space to build a shipyard on Lynx V to speed up the repairs; I've got two fleets in orbit: one with all the badly damaged ships and the repair tender, and all the functional combat ships in the other.]
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 22nd, 2001, 11:36 PM
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Re: Game Stories
NEWS FLASH NEWS FLASH
The War is over.....
After years of war against the evil Toron, the Rage Empire has completed their great offensive and they finally surrendered to us.
Using our spies, <the scores board>, we have now rearched 1.7M, still along way behind the Terrans at 4.1M. Though we are still 4th we know that we will win against all.
Our population has great faith in the leaders as we have greater research and intel capabilities than all other empires.
Our stellar redesigners are now travelling from system to system opening/ closing warp points and making new planets.
All of our fleet is now being upgraded to the new engines and weapons.
The grand army has been given R and R for the next year to allow our great nation a time to colonise every world.
More to follow........
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May 23rd, 2001, 04:08 AM
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Re: Game Stories
2433.2: Another Jreanar force has penetrated the initial defences of the Empire. While the mine factories on X100 IV are back to full output, they have not had a chance to build up a decent field yet. Three Jreanar DNs slipped through, and have been detected heading in-system towards our main shipyards at X100 II. We are currently lacking in military strength, as two of the Empire's ubernaughts are undergoing major repairs at the minor shipyards scattered around the twin systems, and three of the regular patrols have insufficient supplies. The StormCloud has checked out after being refueled, and a new Black Hole class Dreadnaught, the Matador, is at minimum combat readiness. On the civilian side, things are going well. Despite the thin military victories we have had recently, every world is bursting with confidence, every citizen jubilant. The legendary ubernaughts of the empire make wonderful propaganda, all of it true  . Our scientists and engineers are making progress on designs for a truly massive ship, theoretically capable of compressing a collection of asteroids into a stable planet. If they can achieve this, we should be able to double the size of our empire in an incredibly short time span!
Unfortunately, the military situation is critical at the moment, and demands my full attention. Strategic options are limited, and I find that I must send both the Matador and the StormCloud to make a preemptive strike against the Jreanar incursion. The Matador has not been refitted with expanded reserve power, and will likely suffer a similar fate to that of the Avenger, even with the StormCloud to assist. Still, the Jreanar must not be allowed to reach the shipyards, since an attack could easily damage the defenceless orbital facilities.
Approaching carefully, the Matador heads slowly towards the Jreanar fleet with the StormCloud hovering close by. The space-wrenching effect reported during earlier encounters is not in evidence, and the ship count remains at three. Missiles are launched, and the two empire ships dive in to meet them, PDCs blazing fire into space. Polaron fires splash around the forward shields of the lead Jreanar DN, and the StormCloud streaks past the Jreanar ship, bLasting a second wave of fire into the aft shields. Hit by PDCs, four missiles flare brightly but harmlessly, and the Matador slips through the Jreanar forces. Two late-fired missiles streak into range, and the Matador's PDCs continue firing only a moment longer before clicking empty. Both missiles slam head-on into the dreadnaught, which dissapears into a blinding white sphere of energy.
Moments later the ship emerges, shields glowing bright blue and trailing sparks, as shield energy bubbles away from overloaded generators.
The Jreanar ships time their missile launches perfectly, and the Matador finds itself surrounded. Polarons smash into the shields of the Jreanar from both sides, and the overloaded shields collapse. Purple fire licks at the hull of the DN, burning away the armor before melting down the antiproton beam emitter and severly overheating one of the heavy shield generators. PDCs are reloaded, but are too late to adequately defend the Matador. Two missiles bLast the shields of the Matador, which flare up as the EMP from the missiles impacts the defences. Hull temperature rises as the fireball leaks through the collapsing shields of the DN, and two more missiles reach range zero. PDCs complete their power up cycle, and begin to fire, but the missiles are too close, and they both smash the aft hull of the Matador. The dreadnaught's ultra heavy armor darkens and cracks as the intense radiation pours in. Four points on the aft shield grid bubble out and burst streams of superheated plasma as generators explode beneath ruptured armor plating. The Last two missiles explode a safe distance away, but the damage has been done. Awash in high-intensity radiation and plasma, the Matador turns to barely miss a Jreanar ship, hammering it with polarons at it passes.
Being ignored for now, the StormCloud cuts into the shields of the lead Jreanar, knocking them out once more, and burns into the remaining weapons on the ship. Twin fireballs erupt from the forward section of the Jreanar DN, which, now disarmed, breaks formation and turns to retreat. The remaining DNs dive independently towards the Matador and spray wildly with antiproton beams, not even expecting a hit.
The StormCloud comes about to follow the rush, burning the shields of the nearest DN with lances of polaron fire, while the Matador hammers her own target. Six heavy polaron beams reach out to touch someone, but as they discharge, newly installed amber warning lights blink to life on the bridge of the Matador. Main power is down 50%, and dropping rapidly from heavy shield and weapons activity.
Although the Matador's shields have been restored to 30%, the battle has devolved into a dogfight, the capital ships twirling around in random patterns. A Jreanar ship swerves directly in front of the Matador, and without warning, two missiles are released. PDCs power up to shoot the missiles, but they are already within the minimum safe distance, and they slam the Matador with nuclear bLasts. One missile slams an EMP into the port shields, overloading the generators, and the second pierces the forward shields with a second bLast. Only partially shielded, the ultra heavy armor is no match for the atom-fueled fireball, and three more shield generators explode through the charred plating.
Polarons continue to stab out to consistently stike the Jreanar ships, but the Heavy shielding continues to hold. The second Jreanar ship feints a ramming, and drops missiles at point blank range before veering off. Her shields only at 20%, the Matador is instantly rocked by the missiles. Shields are slammed by the EMP, and a wave of darkness rolls across the hull as shield generators trip and begin to cycle through a restart sequence. Fire rakes the entire hull, leaving only half the shield generators intact.
One of the Jreanar ships is starting to show weakened shields, so the Matador and StormCloud lock on. A withering stream of fire from the Heavy Polaron cannons on the Matador pierce the shielding, and liquefy the forward hull of the DN. Armor, weapons, shields, and the majority of the living quarters on the ship are vaporized, leaving only the skeletal remains of the support beams and a charred aft section. From the cloud of rubble and polaron flame streak two missiles, and they pound the unsuspecting Matador with burning radiation. Her 15% shielding is pierced, and the outer layers of the Matador's broken armor are scattered into space while another series of generators explode and add more plasma to the veil surrounding the ship. Polarons rip into the shields of the Last DN, dropping its weakened shields by another 30%. Partially blinded by the raging plasma fires on her hull, the Matador is unable to target the tiny missiles launched by the Last Jreanar ship, and the nuclear missiles smash through the 8% remaining shield strength of the DN. Armor and shields burn brightly, lighting up the cloud of generator plasma enveloping the ship. Down to 5% shields, the amber lights wink out on the bridge to be replaced by red. Main power is down to 30%, and the armor is nearly gone.
Polarons rake the Last Jreanar ship, and though its shields are critically low, most of the attack is deflected. Before the DN can reload its missiles, the StormCloud penetrates its shielding again, and bLasts the weapons from the hull. A half-power burst from the Matador burns into the DN, and the Last Jreanar ship explodes into an orange-white fireball.
The Jreanar have again been repulsed, but the crew of the Matador have suffered severe radiation burns. The vailant dreadnaught is being sent to the shipyards at Curyok IV, and can start repairs there, once the Stalwart has been returned to service. Radiation decontamination can be started as soon as the ship arrives, but many crew members are terminally ill, and most will always be sterile.
The StormCloud has proceeded to rejoin the Protector in patrols at the Jreanar wormhole, while the Guardian and Stonewall have been resupplied and are patrolling the Phong wormhole. Another BlackHole class DN, the Thor, is being sent from Curyok to replace the Matador, but it has not had it's heavy internal armor installed yet either.
Casualties are rising each year... how many more lives will be lost defending HomeSystem?
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May 24th, 2001, 12:07 AM
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Re: Game Stories
I was playing a game when I noticed that a neutral empire had formed. I thought it might make a challanging scenorio. All the other empires pretty much have dreadnoughts and advanced weapons so it might make for a good underdog game.
Settings:
Players-High
Difficulty-High
AI Bonus-Medium
Storyline:
We are a defeated empire. A powerful force stabbed deep into the heart of our territory and destroyed all our industrial complexes, all our breathable planets, and most importantly our Homeworld. Our Empire has been reduced to 2 planets in the system of Ioio. This massive defeat has made our people angry. As a result we, the stronger of the 2 planets, broke away to form the Ioio Oligarchy. We quickly formed alliances with other species to gain much needed resources and research. With alien research we quickly built a modest military of fighters far more advanced than our breathren. After many long months of engagements we have prevailed. Our forces now orbit the Last planet of the Cryslonite Empire. The Empire that nearly destroyed our species. We are not cruel though. We now are researching ways to capture the planet with the populous unharmed. There are few of us as it is. We do not wish to kill anymore of our own.
In the past 6 months we have rediscovered the the gateway through space that brought us to this unbreathable wasteland of Ioio I. Through it we found salvation, a large breathable planet not yet colonized by our past enemies. It seems so similar to our Homeworld, but there is no way to tell, as there are no surviving records of where it is. We built a colony ship as the civil war raged on. It managed to get out of the system unharmed with all its 34 million occupants. In this past month we have colonized the planet, and now have a new home. All that is left to do is exact our revenge. Revenge for the billions of Cryslonites that fought so we might live.
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May 25th, 2001, 02:43 AM
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Shrapnel Fanatic
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Re: Game Stories
Note: read the entire story together and in order at Hyperion Base's Fan Fiction section!
2433.3: Patrols into Phong space by Alpha Wing (Guardian and StoneWall) show no indication of agressive military activity, but the Phong colonies all have significant orbital defences in place. Beta Wing (Protector and StormCloud) managed to intercept a Jreanar minesweeper before it could reach the perimeter defences, but the Ubernaughts expended over a third of their supplies to cut through the intense shielding of the sweeper. Three Jreanar ships have been detected on patrol in X19, and two more are clearly headed for the wormhole to HomeSystem. Beta Wing is currently on an intercept course, and should be able to strike and return to the safety of our borders before Jreanar command can respond. Repairs on the Matador have begun, and our engineers estimate nearly half a year's work just to replace the damaged shield grid and outer armor. The Avenger is coming along well, and will have her shields back Online by the end of the month. Her basic internal armor installation will push back reactivation until at least 2433.8. The Valiant's repairs are nearly completed, and she is scheduled to join the new Delta Wing battle group. Delta Wing is lead by the Stalwart, with the newly arrived Thor providing additional firepower in dreadnaught form. The legendary fleet lead by the science vessel Cochrane is currently undergoing a complete refit with our newest technology, and will be unavailable for several years.
Recently, a new idea has surfaced for a military defence. To supplement the minefields, a system of siege satellites could be placed as a permanent line of defence just outside the bLast area of our minefields. The key to the system is a large command sattelite which contains a talisman and a wide-field shield generator. Multiple slave sats will carry a Polaron Siege Cannon, as well as a more powerful, but short range Polaron Beam. With targetting coordinates downloaded directly from the command sat, accuracy will be high. Homeworld will begin producing the command satellites after completing the re-colonization ship for X100 I, and four of our colonies have begun production of Heavy Slave Sats. These heavy Version prototypes are built inside small asteroids, and can withstand 1500 ADU on average. Completion of the first heavy slaves is projected to be sometime in early 2434. The weakness, of course is the master command satellite, so a tender will be stationed in the area with backup masters.
Beta Wing has just intercepted the Jreanar forces, and both enemy DNs have fired missiles. PDCs swivel around and begin firing rapidly while the ubernaught's main polaron beams lock on and stab at the shields of the lead dreadnaught. Two fireballs light up the Protector's hull as PDCs destroy the nearest missiles, and the lead Jreanar ship turns aside with polaron fires trailing from it's shields. PDCs turn to track the second missile pair, but click on empty, and the missiles hammer waves of energy into the forward and starboard sections of the Protector. Her shields flicker dangerously, then buckle as the powerful pulse of energy overloads generators all over the ship. Lights dim momentarily as the ubernaught's regenerators quickly go from standby to maximum, and the purple arcs of polaron discharges fly freely through space, striking the Jreanar ships. A second wave of Jreanar missiles are deployed from the now-retreating Jreanar ships, and as the missiles turn to bear down on the Protector, PDCs hungrily bite off chunks from two of them. The PDCs again die from insufficient ammunition, and two more missiles slide in to strike the Protector. With her shields down to 25%, and unable to completely block either missile, the Protector's hull is ravaged by nuclear fire. 40% of the shield grid shatters into space and trails bright red plasma while the ubernaughts pace the dreadnaughts. Meanwhile, the Jreanar leader is suffering the effects of the sustained polaron bombardment, with its shields falling below 50%, then down to 10% before they can reload missiles.
With more time to regenerate than before, the Protector's shields are back to 35% before the Jreanar missiles launch. Once more the PDCs blaze away all their ammo and fall silent with two missiles still locked on the Protector. White spheres of radiation bloom on the port side of the ship, and her shields are breached. Explosions ripple across the hull as the shield grid surges and generators explode through armor plating. With the hull awash in plasma fires, and her wingman spraying wide beam polarons into the Jreanar leader, the Protector pierces the shields of the besieged DN multiple times, striking twice amidships to cut power relays to the shields, and twice on the forward hull to disable a missile launcher and cut deeply into the main decks of the dreadnaught. Now defenceless, the Jreanar ship is sliced by polaron beams and her hull begins to melt down.
The remaining dreadnaught launches missiles, and PDCs blaze fire. One missile detonates early due to a withering stream of fire from the StormCloud, but the second withstands the Protector's PDC long enough to clear the minimum safe distance mark, and the ubernaught reels in a single fireball. 25% shielding is insufficient, and all but one of her generators shut down permanently from the raging heat and radiation. Full power from the regenerators is diverted to the Last shield generator, and the Protector's shields max out at 10% in seconds. The Jreanar ship absorbs a concentrated pounding from polaron beams, but its shields hold at 70%, and the Protector goes into full retreat. With an uncharacteristically daring move, the Last Jreanar ship cuts infront of the StormCloud. Unable to risk a ramming from the larger ship, the StormCloud is forced to slow and turn away while the Jreanar dreadnaught accelerates in the other direction after the Protector and launches missiles. PDCs on the Protector fire from point blank range at the missiles, but they rapidly deplete their ammo, and another missile streaks in to slam the ubernaught from behind. Shields flare up, but only deflect a fraction of the damage before the nuclear bLast breaches them. Surprisingly, the Last shield generator remains scorched, but intact, as the Protector's stealth plating breaks down under the assault. Even the improved targetting lock and plasma-lit path of the wounded battlecruiser dosen't seem to help the dreadnaught, for a roll and a dive send antiprotons sailing through empty space. Polarons suddenly strike the Jreanar ship from behind, for the StormCloud has caught back up with the Jreanar ship. Hammered from both sides, the Jreanar shields collapse. Purple fire engulfs the entire dreadnaught, rapidly consuming the outer hull, but the Jreanar manages to launch its Last missiles before it loses power. The StormCloud's PDCs expend their entire store of shells, but only manage to disable one missile. Fortunately, it is enough, and the PDCs aboard the Protector finish the job just before the Jreanar's engine core goes critical and the dreadnaught turns itself into a small nova.
Beta Wing has retreated back to the safety of the Empire's minefields, but with her crew decimated by radiation effects, the Protector has been diverted to X100 III for decontamination and repair. Delta Wing is being broken up, and the Stalwart will proceed to support Beta Wing.
[This message has been edited by suicide_junkie (edited 25 May 2001).]
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May 26th, 2001, 06:51 PM
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Shrapnel Fanatic
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Re: Game Stories
New site: My "End of the Line" story reference page, with maps, ship designs and tech.
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May 28th, 2001, 12:01 PM
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Re: Game Stories
The leaders of the Neo-Terran Empire gather in the great hall of Zhunydu, waiting. The meeting is about to start…
“Announcing the arrival of the Arbitrator!”
“All stand to greet the Arbitrator!”
All the elected representatives of the people stand, awaiting the Arbitrator.
He arrives in his traditional Hover-jet, flanked by his elite Zhippu guards.
“Lets go on to today’s agenda.” Said the Arbitrator.
“The first speaker: Honourable Speaker of the House of Cluezni would present his plan- The expansion of Zhunydu.”
“Dear representatives, Our Final Arbitrator, The Day have come… We now stand at the cross road of our society. Do we advance, and seek our rightful place in the Galaxy? OR do we stand and awaits our destruction?”
“The technology is always there my friends. The ability to reach out and take what should be our rightfull place. Why should we stand and see the pretenders take our place? Why? Why should our children be denied their right to procreate and to multiply?”
“Many years have pasted. The end of Old Terra… It was a lovely place. Our ancestors had fled the destruction to come here. To Zhunydu. To prepare us! To prepare us for our destiny! To populate this world, this galaxy, this Universe!”
“It is ours to take! Here, in this passage! I have here, the undeniable prove of our right to rule the universe! There it read: ‘Go fore and multiply’. Is the message not clear? Do we dare to deny? To deny our destiny?”
“My friends, when you vote, remember… Remember your children… Remember yourself… Remember the Book! The calling you feel… Your right to multiply… Your right to a Space Empire!”
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Is this good or bad? Pls tell...
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