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				March 18th, 2004, 06:59 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by aiken: 
 Small addition: it concerns Structural Integrity Field III-V as well. 
 
And another small question: 
Practically all AI designs for all races contain this section: 
Misc Ability X Name            := Armor Regeneration 
Misc Ability X Spaces Per One  := 100 
 
But components with such ability availiable for Breen, Borg and Monsters only. This components can't be stolen. So what's the point? Is it workaround or something of that kind? 
			
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 I like this idea a lot but will hold off on using it for now. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 10:17 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Beta Testers please check your email.  If you did not get an email from me please let me know. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 10:27 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Quick questions. I started a game using the Dominion with that amazing trek map. 
 
Do Ketracil White Facility and Urban Pacification bonuses not stack? If not which is better and why have both? I keep getting the pop up saying that I already have that ability if i have the White facility in SYSTEM and try to build the Pacification Center on another planet in system. 
 
Same goes for Cloning Facility and Population Growth Facility. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 18th, 2004, 10:32 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		If your playing as the Dominion, go with the Ketricil White facility. 
 
The reason your getting warnins is because many of the Race specific facilities share abilities with non race specific facilities. 
 
Always go for your races facilities. 
 
You can turn off the warning if you want in the minister window top right hand side tab then go down the list and deselect it. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 10:36 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		With any luck I will be posting the Public Version of the 1.6.6 Patch sometime this weekend.  It will be the Last patch for some time unless a major bug is discovered. 
The Patch will effect 1.5.1 saved games so be warned.
 
Also the Patch will weigh in at around 10-megs.
 
I am thinking about breaking that up into 3 or 4 seperate downloads for those on dial up.
 
For a complete revision history check out the web site.   Star Trek Mod
 
 [ March 18, 2004, 08:40: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 08:12 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		---begin quote--- 
Star Trek Mod v1.6.6BETA (WILL NOT EFFECT SAVED GAMES) 
... 
7.Changed Small Phased Energy Cannon I family from 101 to 109 
---end quote--- 
 
Hmm. According to WeaponList.txt (generated by game): 
 
Weapon Family:  109 
      Small Phased Energy Cannon I 
      Small Phased Energy Cannon II 
      Small Phased Energy Cannon III 
 
But in Components.txt: 
Name          := Small Phased Energy Cannon I (II, III) 
... 
Weapon Family := 101 
 
Paradox. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 18th, 2004, 09:01 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Very Odd, will have to check. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 09:05 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		According to Components they are all 109. I think I know what happend.  I forgot to include the new components file with the beta.  GD it! 
 
Sure as crap I did.  Sorry about that. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2004, 09:09 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		BETA Testers: 
If you have already downloaded Version 1.6.6 I have uploaded a replacement Component file and will email the link to you for Version 1.6.6.   
 
IF YOU HAVE NOT YET downloaded it, just wait a bit as I upload a new Version with the correct Component file. 
		
	
		
		
		
		
		
		
			
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				March 19th, 2004, 06:36 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Bug or Feature? Transwarp Drive coupled 3 Impulse V Engines (Might be VI, something like that) on both Dreadnought and Battleship result in 0 movement for both Dominion ships. Transwarp text says requires 3 to move and it does work for anything smaller than battleship. (Says I have 8 movement) 
 
v1.5.1 is what i'm playing with. 
 
(Would make sense if bigger ships required 4 Impulse engines to move but there is no text to back that up) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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