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  #2131  
Old March 19th, 2004, 10:32 PM
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Default Re: STM "Final v1.7.5" Discussion

I have the same problem, but I am playing the Dominion and it only happens on ships I take from my opponents.
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  #2132  
Old March 19th, 2004, 10:44 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Tribble:
quote:
Originally posted by Atrocities:
With any luck I will be posting the Public Version of the 1.6.6 Patch sometime this weekend. It will be the Last patch for some time unless a major bug is discovered.
Minor quibble about 1.6.6 - support craft (i.e shuttles) are still displaying the text for taunt tech when you right click on them in the research window.

BTW I haven't been getting the beta tester emails, could you add my name to the list? Thanks

Paul

I forgot to include a couple of files when I uploaded the 1.6.6 beta. It has been fixed thought. Thanks.
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  #2133  
Old March 19th, 2004, 10:47 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
Bug or Feature? Transwarp Drive coupled 3 Impulse V Engines (Might be VI, something like that) on both Dreadnought and Battleship result in 0 movement for both Dominion ships. Transwarp text says requires 3 to move and it does work for anything smaller than battleship. (Says I have 8 movement)

v1.5.1 is what i'm playing with.

(Would make sense if bigger ships required 4 Impulse engines to move but there is no text to back that up)
The AI has instructions ot use more than 3 engines on its designs, however the AI does not do what it is told to do so we end up with pooblems like this. I will double check all designs and bump up number of minimum engines required. Thanks guys.
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  #2134  
Old March 19th, 2004, 11:20 PM
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Default Re: STM "Final v1.7.5" Discussion

I tested the designs as of 1.6.6 and all races on a high tech start by turn 20 had designed Dreadnoughts with 5 or more engines with an average of 11 movements.

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  #2135  
Old March 20th, 2004, 01:52 AM

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Default Re: STM "Final v1.7.5" Discussion

I may be wrong, but at the moment aren’t the AI Construction Vehicles files setup in a way that means that the AI will only build the first attack ship design type in the AI design creation files?

I thought you had to do something like below to get the AI to build different attack ship design types:

AI Design Creation File:
Name := Attack ShipA
Design Type := Attack Ship

Name := Attack ShipB
Design Type := Attack Ship

Name := Attack ShipC
Design Type := Attack Ship

AI Construction Vehicles File:
AI State := Exploration
Num Queue Entries := 3
Entry 1 Type := Attack ShipA
Entry 1 Planet Per Item := 40
Entry 1 Must Have At Least := 3
Entry 2 Type := Attack ShipB
Entry 2 Planet Per Item := 40
Entry 2 Must Have At Least := 6
Entry 3 Type := Attack ShipC
Entry 3 Planet Per Item := 40
Entry 3 Must Have At Least := 9
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  #2136  
Old March 20th, 2004, 01:55 AM
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Default Re: STM "Final v1.7.5" Discussion

I don't know. The Ai seems to build the ships just fine.
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  #2137  
Old March 20th, 2004, 02:40 AM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
With any luck I will be posting the Public Version of the 1.6.6 Patch sometime this weekend. It will be the Last patch for some time unless a major bug is discovered.
Minor quibble about 1.6.6 - support craft (i.e shuttles) are still displaying the text for taunt tech when you right click on them in the research window.

BTW I haven't been getting the beta tester emails, could you add my name to the list? Thanks

Paul
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  #2138  
Old March 20th, 2004, 05:37 AM
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Default Re: STM "Final v1.7.5" Discussion

TNZ you might be correct about this but I simply do not know as of yet. I will have to ask around.
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  #2139  
Old March 20th, 2004, 08:28 AM
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Default Re: STM "Final v1.7.5" Discussion

New Romulan ship.

This new ship will be replacing the Battleship. This class is the Valdore Class Warbird as seen in Nemesis. This ship is roughly the size of a Galaxy Class ship therefore it is of a Battleship size.



[ March 20, 2004, 06:30: Message edited by: Atrocities ]
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  #2140  
Old March 20th, 2004, 08:41 AM
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Default Re: STM "Final v1.7.5" Discussion

Now only if I had some of those ships in my Last Star Trek mod game...

Anyways, I like it.
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