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				April 6th, 2004, 07:44 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Tnarg I added this question and your reply to the Installation file Question & Answers section. 
		
	
		
		
		
		
		
		
			
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				April 6th, 2004, 07:55 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
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				Originally posted by Atrocities: 
 Tnarg I added this question and your reply to the Installation file Question & Answers section. 
			
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 Thanks    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2004, 03:49 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Hey, speaking of, I just noticed that Species 8472 are listed as "Dead." 
Ummm...they were still around when I put in my Last orders, Last night I think...How did that happen between now and then? Or are they pegged this way to ensure the AI plays them?
 
thanks, 
 
Alarik 
  
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				Originally posted by Renegade 13: 
 Yeah even if I"m not winning it is a good game                 
			
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				April 6th, 2004, 06:03 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		A player can be marked dead however that empire can still be alive and well. 
		
	
		
		
		
		
		
		
			
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				April 6th, 2004, 07:08 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
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				Originally posted by Atrocities: 
 You can turn off shuttles by turning off Advanced Ship Construction.  (Fighters and shuttles that way) 
 
You will still get the default small shuttles, but I will set it up so they too can be turned off.
			
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 That is a great idea, might be good for faster pbw games too! 
 
I'm noticing a far better AI response now that they do not build mines/mine sweepers. Also Fighters and shuttles never pose much of a threat (at least so far?) so not having the AI waste resources on taht should be good. 
 
Another thing that may help the ai, (as I notice they still tend to build up a tonne of smaller ships early game) would be a late game / late tech mount for smaller size ships. Will the AI retrofit those ships under those circumstances? I dont mean anything as bold and powerful as the defiant mount, just something to make all those lil ships be of some value in the later game    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 6th, 2004, 07:22 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Star Trek Mod v1.7.1  Star Trek Mod Site
1.	Fixed		 - Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose) 
2.	Changed		 - Set Support Craft so that you can now exclude it (Turn it off) at game start up. 
3.	Fixed		 - Borg were adding multiple captains to designs 
4.	Changed		 - Mounts - equaled them out more and increased damage % 
5.	Changed		 - Armor - equaled them out more and decreased damage resistance 
6.	Changed		 - Borg Ripper Beam I - IV Can now fire on most targets 
7.	Changed		 - Borg Incinerator Beam I - III Can now fire on most targets 
8.	Changed		 - Dominion Mini Ship images. They now appear more color balanced 
9.	Updated		 - Tnargs Major Maps to Version 4  
		
	
		
		
		
		
		
		
			
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				April 6th, 2004, 07:28 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		The new Version should not effect saved games.  If it does it will be minutly. 
		
	
		
		
		
		
		
		
			
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				April 6th, 2004, 07:40 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Should we add Neo Standard ships? 
 
Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be.  (I am far to lazy to find them and convert them for use with SEIV) 
 
I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points? 
		
	
		
		
		
		
		
		
			
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				April 6th, 2004, 09:24 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Atrocities, these are things you may want to fix in future Versions of STM. 
Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts. All of this also concerns 1.7.1
   
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				Originally posted by aiken: 
 I'm really sorry Atrocities, but where are errors in 1.7.0 with Dominion, Klingon, Tholian and Romulan Dreadnought mounts: 
 
Long Name                      := Dominion Dreadnought Mount 
... 
Vehicle Size Minimum           := 1800 (size in game 1300kt) 
Vehicle Size Maximum	      := 1800 
 
Long Name                      := Klingon Dreadnought Mount 
... 
Vehicle Size Minimum           := 1600 (size in game 1300kt) 
Vehicle Size Maximum	      := 1600  
 
Long Name                      := Romulan Dreadnought Mount 
... 
Vehicle Size Minimum           := 1200 (size in game 1250kt) 
Vehicle Size Maximum	      := 1200 
 
Long Name                      := Tholian Dreadnought Mount 
... 
Vehicle Size Minimum           := 1000 (size in game 1200kt) 
Vehicle Size Maximum	      := 1000 
 
and Tholian Energy Mount STILL doesn't affect Tholian Energy Web, it doesn't affect even Tholian Cascade Disruptor now: 
 
Long Name                      := Tholian Energy Mount 
... 
Comp Family Requirement        := 3544, (nothing after comma, it seems you forgot to add families) 
 
I suppose this line shold look like this: 
Comp Family Requirement        := 3544,3334,1688 
			
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 That's all. 
  
 [ April 06, 2004, 20:54: Message edited by: aiken ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				April 6th, 2004, 09:26 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		It looks like he incorporated what you reported in the 1.7.1 Version, no? 
 
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				Originally posted by aiken: 
 Atrocities, though you ignored my post I'll bump it for the Last time. If you don't like me to report stuff I won't when. 
 
Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts.
			
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